addRating: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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|x1= <code>[[player]] [[addRating]] 2000;</code> | |x1= <code>[[player]] [[addRating]] 2000;</code> | ||
Revision as of 19:57, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- rating: Number
- Return Value:
- Return value needed
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 16, 2014 - 19:11 (UTC)
- Benargee
-
Since there is no setRating command, its expected behaviour can scripted as such:
BNRG_fnc_setRating = { _setRating = _this select 0; _unit = _this select 1; _getRating = rating _unit; _addVal = _setRating - _getRating; _unit addRating _addVal; }; [1000,player] call BNRG_fnc_setRating//set player rating 1000
Using this example, no matter what the units rating was before, it will always set its rating to 1000.