BIS fnc reviveEhDammaged: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{RV\|type=function \| *arma ?3 * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= arma3 |version1= $1 |gr1=$2 |descr= <pre>/*")
m (Text replacement - " +" to " ")
Line 24: Line 24:
|x1=
|x1=
}}
}}




[[Category:{{Name|arma3}}: Functions|{{uc:reviveEhDammaged}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:reviveEhDammaged}}]]

Revision as of 23:13, 10 June 2021

Hover & click on the images for description

Description

Description:
/*
unit: Object - Object the event handler is assigned to
hitSelection: String - Name of the selection where the unit was damaged
damage: Number - Resulting level of damage
hitPartIndex: Number - hit index of the hit selection
hitPoint: String - hit point Cfg name
shooter: Object - shooter reference (to get instigator use getShotParents on projectile)
projectile: Object - the projectile that caused damage
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[] call BIS_fnc_reviveEhDammaged
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note