BIS fnc reviveEhDammaged: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=function \| *arma ?3 * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= arma3 |version1= $1 |gr1=$2 |descr= <pre>/*") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
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[[Category:{{Name|arma3}}: Functions|{{uc:reviveEhDammaged}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:reviveEhDammaged}}]] |
Revision as of 23:13, 10 June 2021
Description
- Description:
/* unit: Object - Object the event handler is assigned to hitSelection: String - Name of the selection where the unit was damaged damage: Number - Resulting level of damage hitPartIndex: Number - hit index of the hit selection hitPoint: String - hit point Cfg name shooter: Object - shooter reference (to get instigator use getShotParents on projectile) projectile: Object - the projectile that caused damage */
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [] call BIS_fnc_reviveEhDammaged
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note