infoPanelComponents: Difference between revisions

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m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=")
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* isAccessible: [[Boolean]] - boolean flag that shows if component is currently accessible (lack of required item can make it temporarily inaccessible)
* isAccessible: [[Boolean]] - boolean flag that shows if component is currently accessible (lack of required item can make it temporarily inaccessible)


|x1 = <code>{{cc|returns array of all components configured for _helicopter pilot seat}}
|x1= <code>{{cc|returns array of all components configured for _helicopter pilot seat}}
_componentsData = [_helicopter, [-1]] [[infoPanelComponents]] "left";</code>
_componentsData = [_helicopter, [-1]] [[infoPanelComponents]] "left";</code>


|seealso= [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[enableInfoPanelComponent]], [[infoPanelComponentEnabled]]
|seealso= [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[enableInfoPanelComponent]], [[infoPanelComponentEnabled]]
}}
}}

Revision as of 23:29, 10 June 2021

Hover & click on the images for description

Description

Description:
Returns array of all components available to given object info panel.
Groups:
Custom Panels

Syntax

Syntax:
unit infoPanelComponents panelID
Parameters:
unit: Object - the concerned vehicle
panelID: String - "left" or "right" can be used as panel names
Return Value:
Array - format [className, componentType, isAccessible]:
  • className: String - component classname as defined in object/vehicle config
  • componentType: String - componentType - component type
  • isAccessible: Boolean - boolean flag that shows if component is currently accessible (lack of required item can make it temporarily inaccessible)

Alternative Syntax

Syntax:
[unit, turretPath] infoPanelComponents panelID
Parameters:
unit: Object - the concerned vehicle
turretPath: Array - turret index
panelID: String - "left" or "right" can be used as panel names
Return Value:
Array - format [className, componentType, isAccessible]:
  • className: String - component classname as defined in object/vehicle config
  • componentType: String - componentType - component type
  • isAccessible: Boolean - boolean flag that shows if component is currently accessible (lack of required item can make it temporarily inaccessible)

Examples

Example 1:
// returns array of all components configured for _helicopter pilot seat _componentsData = [_helicopter, [-1]] infoPanelComponents "left";

Additional Information

See also:
Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelenableInfoPanelComponentinfoPanelComponentEnabled

Notes

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