setEffectiveCommander: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
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Line 15: | Line 15: | ||
|vehicle [[setEffectiveCommander]] person | |vehicle [[setEffectiveCommander]] person | ||
|p1 = vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2 = person: [[Object]] | |p2= person: [[Object]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1 = <code>[[vehicle]] [[player]] [[setEffectiveCommander]] [[player]];</code> | |x1= <code>[[vehicle]] [[player]] [[setEffectiveCommander]] [[player]];</code> | ||
|seealso= [[effectiveCommander]], [[commander]], [[vehicleMoveInfo]] | |seealso= [[effectiveCommander]], [[commander]], [[vehicleMoveInfo]] | ||
}} | }} |
Revision as of 23:31, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- person: Object
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setEffectiveCommander player;
Additional Information
Notes
-
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