posScreenToWorld: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
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<pre>_x = returnArray select 0; | <pre>_x = returnArray select 0; | ||
_y = returnArray select 1;</pre> | _y = returnArray select 1;</pre> | ||
</dl> | </dl> | ||
{{GameCategory|arma1|Scripting Commands}} | {{GameCategory|arma1|Scripting Commands}} |
Revision as of 23:39, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Positions
Syntax
- Syntax:
- Syntax needed
- Parameters:
- map : Control - map control
- [x, y]: Array
- x: Number - screen X
- y: Number - screen Y
- Return Value:
- Return value needed
Examples
- Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
- Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
- Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 7, 2007 - 10:03
- LowFly
- Notes:
You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick.
The return Array is in 2-D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;