surfaceNormal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
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|p1= position: [[Array]] - format [[Position2D]] or [[Position3D]] in which case Z will be ignored | |p1= position: [[Array]] - format [[Position2D]] or [[Position3D]] in which case Z will be ignored | ||
| [[Array]] - Example: [-0.102321,0.19977,0.974486] | |r1= [[Array]] - Example: [-0.102321,0.19977,0.974486] | ||
|x1= <code>_normal <nowiki>=</nowiki> [[surfaceNormal]] [300, 500];</code> | |x1= <code>_normal <nowiki>=</nowiki> [[surfaceNormal]] [300, 500];</code> |
Revision as of 13:21, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Positions
Syntax
- Syntax:
- Syntax needed
- Parameters:
- position: Array - format Position2D or Position3D in which case Z will be ignored
- Return Value:
- Array - Example: [-0.102321,0.19977,0.974486]
Examples
- Example 1:
_normal = surfaceNormal [300, 500];
- Example 2:
_normal = surfaceNormal position player;
Additional Information
- See also:
- setVectorUpsurfaceIsWatersurfaceType
Notes
-
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