BIS fnc addWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
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This function does not remove magazines nor weapons prior to adding the new weapon, so that still has to be done manually. | This function does not remove magazines nor weapons prior to adding the new weapon, so that still has to be done manually. | ||
| [unit, weaponClassName, quantity, type] call [[BIS_fnc_addWeapon]] | |s1=[unit, weaponClassName, quantity, type] call [[BIS_fnc_addWeapon]] | ||
|p1= unit: [[Object]] - Unit to add weapon to. | |p1= unit: [[Object]] - Unit to add weapon to. |
Revision as of 15:58, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- InventoryWeapons
Syntax
- Syntax:
- [unit, weaponClassName, quantity, type] call BIS_fnc_addWeapon
- Parameters:
- unit: Object - Unit to add weapon to.
- weaponClassName: String - Weapon Classname (found in CfgWeapons).
- quantity: Number - Amount of magazines.
- type: Number or String - (Optional, default 0)
- Return Value:
- String - Primary(!) muzzle name of weapon.
Examples
- Example 1:
- Add 6 dual-purpose magazines and the underwater gun to the player:
newGun = [player, "arifle_SDAR_F", 6] call BIS_fnc_addWeapon;
- Example 2:
- Adds 2 × 30 Rnd Stanag Tracer (Red) magazines to bluforUnit, with an Mk20_F:
newGun = [bluforUnit, "arifle_Mk20_F", 2, 1] call BIS_fnc_addWeapon;
- Example 3:
- Alternative syntax of second example, with magazine name written out:
newGun = [bluforUnit, "arifle_Mk20_F", 2, "30Rnd_556x45_Stanag_Tracer_red"] call BIS_fnc_addWeapon;
Additional Information
- See also:
- addWeaponselectWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 29, 2014 - 18:13 (UTC)
- Tryteyker-
- This function only returns the primary muzzle name of a gun. For more info on how to select guns' secondary muzzle names (like an underhand grenade launcher), view the notes on selectWeapon.