BIS fnc reenableRevive: Difference between revisions
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|descr= Enable revive on given unit. Revive system needs to be initialized and running. | |descr= Enable revive on given unit. Revive system needs to be initialized and running. | ||
||s1= [player] call [[BIS_fnc_reenableRevive]] | ||s1= [player] call [[BIS_fnc_reenableRevive]] | ||
|p1= player: [[Object]] - Affected player | |p1= player: [[Object]] - Affected player |
Revision as of 19:24, 12 June 2021
Description
- Description:
- Enable revive on given unit. Revive system needs to be initialized and running.
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [player] call BIS_fnc_reenableRevive
- Parameters:
- player: Object - Affected player
- Return Value:
- Nothing
Examples
- Example 1:
[BIS_unit] call BIS_fnc_reenableRevive;
Additional Information
- See also:
- Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
-
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