BIS fnc reviveGet3dIcons: Difference between revisions

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m (Text replacement - "|=Syntax " to " ")
m (Text replacement - " ||s1=" to " |s1=")
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|descr= Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon.
|descr= Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon.


||s1= [unit] call [[BIS_fnc_reviveGet3dIcons]]
|s1= [unit] call [[BIS_fnc_reviveGet3dIcons]]


|p1= unit: [[Object]] - Unconscious unit
|p1= unit: [[Object]] - Unconscious unit

Revision as of 20:50, 12 June 2021

Hover & click on the images for description

Description

Description:
Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[unit] call BIS_fnc_reviveGet3dIcons
Parameters:
unit: Object - Unconscious unit
Return Value:
Structured Text - Structured text with animated unconscious state 'Hold Action' icon.

Examples

Example 1:
_structuredText = [BIS_unit] call BIS_fnc_reviveGet3dIcons;

Additional Information

See also:
Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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