Dwarden/Sandbox – User
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* Weapon resting feature --[[User:Dwarden|Dwarden]] | * Weapon resting feature --[[User:Dwarden|Dwarden]] | ||
** ability to rest weapon (similar way like in game * [http://en.wikipedia.org/wiki/Red_Orchestra Red Orchestra: Ostfront 41-45] at edges/tops of objects, obstacles, vehicles etc [[User:Dwarden|Dwarden]] | ** ability to rest weapon (similar way like in game * [http://en.wikipedia.org/wiki/Red_Orchestra Red Orchestra: Ostfront 41-45] at edges/tops of objects, obstacles, vehicles etc [[User:Dwarden|Dwarden]] | ||
** improves aim precision in similar way how hold breath but with way better stability | ** improves aim precision in similar way how "hold breath" but with way better stability [[User:Dwarden|Dwarden]] | ||
** no breath penalty but prevents player from fast | ** there will be no breath penalty but resting prevents player from fast movement away from spot (similar delay like when standing up after laying on ground) [[User:Dwarden|Dwarden]] | ||
** | ** this could be expanded to include deployable bid-pod (sniper rifles, LMGs, MGs) and tripod (HMGs etc.) with similar effect on aiming and similar penalties[[User:Dwarden|Dwarden]] | ||
* Climbing over small objects / obstacles --[[User:Dwarden|Dwarden]] | * Climbing over small objects / obstacles --[[User:Dwarden|Dwarden]] | ||
** Ingame there is already climb over animation for certain fence [[User:Dwarden|Dwarden]] | ** Ingame there is already climb over animation for certain fence so it could be used / improved from [[User:Dwarden|Dwarden]] | ||
** user then may trigger this movement at any obstacle/object lower than 30-50cm [[User:Dwarden|Dwarden]] | |||
* Grass effect on long distance --[[User:Dwarden|Dwarden]] | * Grass effect on long distance --[[User:Dwarden|Dwarden]] | ||
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* AI changes --[[User:Dwarden|Dwarden]] | * AI changes --[[User:Dwarden|Dwarden]] | ||
** AI reactions need to be more chaotic with longer RND response times (instead of just do nothing / | ** AI reactions need to be more chaotic with longer RND response times (instead of just do nothing / instant precise response) [[User:Dwarden|Dwarden]] | ||
** AI aim at longer distance `should be` less accurate, especially if target is moving or close/behind trees and bushes instead actual insta precision hits [[User:Dwarden|Dwarden]] | ** AI aim at longer distance `should be` less accurate, especially if target is moving or close/behind trees and bushes instead actual insta precision hits [[User:Dwarden|Dwarden]] | ||
[[Category:Sandbox]] | [[Category:Sandbox]] |
Revision as of 00:28, 25 December 2006
MP
- anti-TeamKill wishes: please create a TK counter with following features --Dwarden
- 1) there should be points for TeamKill, TeamDamage, TeamVehicleDamage, TeamVehicleKill, TeamStructureDamage, TeamStructureKill etc. (each as server options) increasing TK counter Dwarden
- 2) TK counter decreases over time (server option) Dwarden
- 3) when TK counter reach max threshold value (server option) then player is auto-kicked (1st time, 2nd kick results into ban XY min. (server option)) Dwarden
- 4) include victim vote (server option) Punish / Forgive / Nothing (empty vote), where punish double TK points and forgive removes TK points for that action against voting victim Dwarden
- 5) each violation (counter increase) gives offending player warning via chat (no counter values given to avoid abuse) Dwarden
- Anti-spam feature (server option) --Dwarden
- Voice chat / Custom sounds / Radio sounds related features--Dwarden
- Icon + Name of player indicating that he is actually using voice chat (option-able, easiest to get own separated GUI window like Options one) Dwarden
- ability to disable (mute) voice chat and/or custom sounds / radio sounds for each player separately Dwarden
- ability to disable (mute) voice chat and/or custom sounds / radio sounds for squad / group / channel / all / etc. Dwarden
- ability for server admin to globally mute voice chat and/or custom sounds for selected player Dwarden
- Interface suggestion for Chat History:--Dwarden
Realism
- Weapon resting feature --Dwarden
- ability to rest weapon (similar way like in game * Red Orchestra: Ostfront 41-45 at edges/tops of objects, obstacles, vehicles etc Dwarden
- improves aim precision in similar way how "hold breath" but with way better stability Dwarden
- there will be no breath penalty but resting prevents player from fast movement away from spot (similar delay like when standing up after laying on ground) Dwarden
- this could be expanded to include deployable bid-pod (sniper rifles, LMGs, MGs) and tripod (HMGs etc.) with similar effect on aiming and similar penaltiesDwarden
- Climbing over small objects / obstacles --Dwarden
- Grass effect on long distance --Dwarden
- first problem is horizont, You are at hill peak but can't see anything due to grass Dwarden
- AI changes --Dwarden