isWeaponDeployed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "")
Line 38: Line 38:


</dl>
</dl>
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|New Scripting Commands}}

Revision as of 02:19, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Weapons

Syntax

Syntax:
isWeaponDeployed unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_dep = isWeaponDeployed player;

Additional Information

See also:
isWeaponRested

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";
Posted on March 4, 2017 - 03:58 (UTC)
Beno 83au
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:
_player setPos (_player modelToWorld [0,0,0]);