BIS fnc respawnManager: Difference between revisions

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/*******************************************************************************
/*******************************************************************************
Version: 2.0
Version: 2.0

Revision as of 20:53, 13 June 2021

Hover & click on the images for description

Description

Description:
/*******************************************************************************
	Version:	2.0
	Name:		Respawn manager
	DESCRIPTION:	All checkpoints must be markers with name prefix BIS_checkpointnr  
	PARAMETERS:	1) function called - string, list of functions:
				- Init
				- Destroy
				- AddCheckpoint
				- RemoveCheckpoint			
			2) parameter for the function
			For more information see https://wiki.bistudio.com/index.php/RespawnManager
	RETURNED VALUE: depends on the function called
	
	TODO:		-performance: add markers positions to the array instead of the testing 
			their positions every loop in _CheckNearestCheckpoint function - DONE
			-pridat funkci GetActualCheckpoint(character) - DONE 
			-osetrit pripad, kdy postava neexistuje (je prave v respawnu/zahynula) - NEPOTREBUJEME
			-typy markeru podle modu: normal/debug - DONE
			-optional parameter marker name - DONE
			-optional prefix marker name as a parameter to the Init procedure
			-add functionality for 3 parameters function call - DONE
			-vlastni lokalni checkpointy(markery) pro hratelne postavy(AddCheckpoint/RemoveCheckpoint)
*******************************************************************************/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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