BIS fnc unitPlayFiring: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *p([0-9]{1,2}) *= *(.+) * + \| *(\[\[Scr.+) * " to " |p$1=$2 |r1=$3 ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Scenes | |gr1= Scenes | ||
| Plays back input weapon fire data on input unit. | |descr= Plays back input weapon fire data on input unit. | ||
|s1=[unit, data, stateIgnore] spawn [[BIS_fnc_unitPlayFiring]] | |s1=[unit, data, stateIgnore] spawn [[BIS_fnc_unitPlayFiring]] |
Revision as of 21:54, 13 June 2021
Description
Syntax
- Syntax:
- [unit, data, stateIgnore] spawn BIS_fnc_unitPlayFiring
- Parameters:
- unit: Object - Unit to play weapon fire data on
- data: Array - Firing data to use BIS_fnc_unitCaptureFiring
- stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
- Return Value:
- Script - Script handle
Examples
- Example 1:
_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_unitPlayFiring;
Additional Information
- See also:
- BIS_fnc_unitCaptureFiringBIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitCaptureBIS_fnc_unitPlay
Notes
-
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