enableEngineArtillery: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Artillery | |gr1= Artillery | ||
|Enable/disable the artillery engine. This allows the user to use the artillery computer on mortar/artillery, and for AI to use it for indirect fire. | |descr=Enable/disable the artillery engine. This allows the user to use the artillery computer on mortar/artillery, and for AI to use it for indirect fire. | ||
|s1= '''enableEngineArtillery''' enabled | |s1= '''enableEngineArtillery''' enabled |
Revision as of 21:03, 13 June 2021
Description
- Description:
- Enable/disable the artillery engine. This allows the user to use the artillery computer on mortar/artillery, and for AI to use it for indirect fire.
- Groups:
- Artillery
Syntax
Examples
- Example 1:
enableEngineArtillery false;
Additional Information
- See also:
- shownArtilleryComputergetArtilleryAmmocommandArtilleryFiredoArtilleryFiregetArtilleryComputerSettingsgetArtilleryETAinRangeOfArtillery
Notes
-
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