onPreloadStarted: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma2 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Event Handlers | |gr1= Event Handlers | ||
| Defines an action performed just before the preload screen started. Preload event occurs after briefing screen on mission start.{{Feature | important | This event handler also fires on client after user closes the main map. }}<br> | |descr= Defines an action performed just before the preload screen started. Preload event occurs after briefing screen on mission start.{{Feature | important | This event handler also fires on client after user closes the main map. }}<br> | ||
{{Feature|Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#PreloadStarted|PreloadStarted]]}}<br> | {{Feature|Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#PreloadStarted|PreloadStarted]]}}<br> | ||
{{Feature|arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} | {{Feature|arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} |
Revision as of 21:15, 13 June 2021
Description
- Description:
- Defines an action performed just before the preload screen started. Preload event occurs after briefing screen on mission start.
- Groups:
- Event Handlers
Syntax
Examples
- Example 1:
onPreloadStarted {diag_log "preload started"};
Additional Information
- See also:
- onPreloadFinished
Notes
-
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