preloadCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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Line 21: | Line 21: | ||
|gr1= Camera Control | |gr1= Camera Control | ||
| Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved. | |descr= Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved. | ||
Should be used before any abrupt camera change/cut. | Should be used before any abrupt camera change/cut. |
Revision as of 21:16, 13 June 2021
Description
- Description:
- Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
- Groups:
- Camera Control
Syntax
Examples
- Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};
Additional Information
- See also:
- camPreloadcamPreloaded
Notes
-
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