BIS fnc sceneCheckWeapons: Difference between revisions
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|seealso= [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] | |seealso= [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] | ||
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Revision as of 23:01, 16 June 2021
Description
- Description:
- Checks if participants have not missing weapon or have not it selected before scene
Function works as toggle -
1st run of script: running in SETUP mode - sets correct weapons for scene
2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any) - Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [participants] call BIS_fnc_sceneCheckWeapons
- Parameters:
- participants: Array - (Optional, default [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]) An array of arrays in format:
0: Object - Unit to check
1: String - Weapon type (primary, pistol) - Return Value:
- Nothing
Examples
- Example 1:
[[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]] call BIS_fnc_sceneCheckWeapons;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
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