BIS fnc sceneCheckWeapons: Difference between revisions

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|seealso= [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]]
|seealso= [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]]
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[[Category:{{Name|arma2}}: Functions|{{uc:sceneCheckWeapons}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneCheckWeapons}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneCheckWeapons}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sceneCheckWeapons}}]]

Revision as of 23:01, 16 June 2021

Hover & click on the images for description

Description

Description:
Checks if participants have not missing weapon or have not it selected before scene
Function works as toggle -
1st run of script: running in SETUP mode - sets correct weapons for scene
2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any)
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[participants] call BIS_fnc_sceneCheckWeapons
Parameters:
participants: Array - (Optional, default [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]) An array of arrays in format:
0: Object - Unit to check
1: String - Weapon type (primary, pistol)
Return Value:
Nothing

Examples

Example 1:
[[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]] call BIS_fnc_sceneCheckWeapons;

Additional Information

See also:
BIS_fnc_sceneSetObjectsBIS_fnc_objectsGrabberBIS_fnc_objectsMapper

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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