BIS fnc invSlots: Difference between revisions

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|seealso= [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]]
|seealso= [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]]
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[[Category:{{Name|arma2}}: Functions|{{uc:invSlots}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:invSlots}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:invSlots}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:invSlots}}]]

Revision as of 23:02, 16 June 2021

Hover & click on the images for description

Description

Description:
Returns config inventory slots of given unit (total numbers of available slots in array).
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object] call BIS_fnc_invSlots
Parameters:
object: Object
Return Value:
Array - Array with total available slots of all types that are given by config

Examples

Example 1:
[ player ] call BIS_fnc_invSlots;//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory

Additional Information

See also:
BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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