setTitleEffect: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") | Lou Montana (talk | contribs)  m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *=  +" to " |$1= ") | ||
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| The title effect does not disappear on deactivation, this should be done manually if required. | The title effect does not disappear on deactivation, this should be done manually if required. | ||
| |s1=  | |s1= trigger '''setTitleEffect''' [type, effect, text] | ||
| |p1= trigger: [[Object]] | |p1= trigger: [[Object]] | ||
Revision as of 22:29, 19 June 2021
Description
- Description:
- Defines the title effect to show on activation via [Type, Effect, Text] where
'Type' can be 
- "NONE"
- "OBJECT"
- 'Text' defines the shown object , a subclass of CfgTitles (see cutObj)
- 'Effect' defines Title Effect Type
 
- "RES"
- 'Text' defines a resource class, a subclass of RscTitles (see cutRsc)
- 'Effect' defines Title Effect Type
 
- "TEXT"
- 'Text' defines text string to show (see cutText)
- 'Effect' defines Title Effect Type
 
 
- Groups:
- TriggersWaypoints
Syntax
- Syntax:
- trigger setTitleEffect [type, effect, text]
- Parameters:
- trigger: Object
- [type, effect, text]: Array of strings. See above
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setTitleEffect [type, effect, text]
- Parameters:
- waypoint: Array - format Waypoint
- [type, effect, text]: Array of strings. See above
- Return Value:
- Nothing
Examples
- Example 1:
- _trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."]
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Triggers
- Command Group: Waypoints
 
	




