setPlayable: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *=  +" to " |$1= ")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ")  | 
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|pr= {{Feature | Warning | Doesn't work as intended - does currently nothing in {{arma3}}.}}  | |pr= {{Feature | Warning | Doesn't work as intended - does currently nothing in {{arma3}}.}}  | ||
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|p1= unitName: [[Object]]  | |p1= unitName: [[Object]]  | ||
Revision as of 17:10, 20 June 2021
Description
- Description:
 - Create MP role for the unit. The roles created this way are used for Join In Progress and Team Switch.
 - Problems:
 - Groups:
 - Broken CommandsMultiplayer
 
Syntax
- Syntax:
 - setPlayable unitName
 - Parameters:
 - unitName: Object
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 setPlayable _aPerson
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on december 19, 2009 - 22:48
 - Lou Montana
 - if you want to add a TeamSwitchable unit (at least in Arma 2), better use addSwitchableUnit
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Broken Commands
 - Command Group: Multiplayer