setBleedingRemaining: Difference between revisions
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|descr= Sets for how many seconds injured unit leaves blood trail. The unit damage must be ><nowiki>=</nowiki> 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind. | |descr= Sets for how many seconds injured unit leaves blood trail. The unit damage must be ><nowiki>=</nowiki> 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind. | ||
|s1= unit | |s1= unit [[setBleedingRemaining]] time | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] |
Revision as of 18:08, 20 June 2021
Description
- Description:
- Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setBleedingRemaining time
- Parameters:
- unit: Object
- time: Number
- Return Value:
- Nothing
Examples
- Example 1:
_unit setBleedingRemaining 60;
- Example 2:
player setDamage 0.25; player setBleedingRemaining 120;
Additional Information
- See also:
- getBleedingRemainingisBurningisBleeding
Notes
-
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