BIS fnc diagBulletCam: Difference between revisions

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m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "bis_fnc_" to "BIS_fnc_")
Line 19: Line 19:
_unit = [[player]];
_unit = [[player]];
_unit [[call]] [[BIS_fnc_diagBulletCam]];
_unit [[call]] [[BIS_fnc_diagBulletCam]];
_ehIndex = _unit [[getVariable]] "bis_fnc_diagBulletCam_fired";
_ehIndex = _unit [[getVariable]] "BIS_fnc_diagBulletCam_fired";
[[sleep]] 10;
[[sleep]] 10;
_unit [[removeEventHandler]] ["[[Arma_3:_Event_Handlers#Fired|fired]]", _ehIndex];</code>
_unit [[removeEventHandler]] ["[[Arma_3:_Event_Handlers#Fired|fired]]", _ehIndex];</code>

Revision as of 18:24, 20 June 2021

Hover & click on the images for description

Description

Description:
Add a "bullet camera" to shots fired by the specified unit.
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
unit call BIS_fnc_diagBulletCam
Parameters:
unit: Object - the shooting unit. Can be a vehicle.
Return Value:
Boolean - true when done

Examples

Example 1:
player call BIS_fnc_diagBulletCam;
Example 2:
// bullet camera will be removed after 10s _unit = player; _unit call BIS_fnc_diagBulletCam; _ehIndex = _unit getVariable "BIS_fnc_diagBulletCam_fired"; sleep 10; _unit removeEventHandler ["fired", _ehIndex];

Additional Information

See also:
Event HandlersCamera Control Commands

Notes

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