a = b: Difference between revisions

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#REDIRECT [[Operators]]
[[Category:Scripting Commands|#]]
[[Category:Scripting Commands OFP 1.96|#]]
[[Category:Scripting Commands OFP 1.46|#]]
[[Category:Scripting Commands ArmA|#]]
[[Category:Command_Group:_Math|#]]
{{Command|= Comments
____________________________________________________________________________________________
 
| ofp |= Game name
 
|1.00|= Game version
____________________________________________________________________________________________
 
| Assigns content of '''b''' to variable '''a'''.  |= Description
____________________________________________________________________________________________
 
| a '''<nowiki>=</nowiki>''' b |= Syntax
 
|p1= a: [[Anything]] |= Parameter 1
 
|p2= b: [[Anything]] |= Parameter 2
 
| [[Nothing]] |= Return value
____________________________________________________________________________________________
|x1 =
<code>_value <nowiki>=</nowiki> 5 </code>
 
<code>_mygroup <nowiki>=</nowiki> [[group]] [[player]]</code>
 
<code>_greeting <nowiki>=</nowiki> "Hello!"</code>
 
<code>_enemytank <nowiki>=</nowiki> mytank1 </code> |=
 
| [[Operators]] |= See also
 
}}
 
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on December 15, 2006 - 05:27</dd>
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt>
<dd class="note">A conditional assignment can be done via the following syntax:
<code>_msg <nowiki>=</nowiki> if (alive player) then {"you're alive"} else {"you're dead"}</code></dd>
<!-- Note Section END -->
</dl>
 
<h3 style="display:none">Bottom Section</h3>

Revision as of 16:59, 15 January 2007


Hover & click on the images for description

Description

Description:
Assigns content of b to variable a.
Groups:
Uncategorised

Syntax

Syntax:
a = b
Parameters:
a: Anything
b: Anything
Return Value:
Nothing

Examples

Example 1:
_value = 5 _mygroup = group player _greeting = "Hello!" _enemytank = mytank1

Additional Information

See also:
Operators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on December 15, 2006 - 05:27
Kronzky
A conditional assignment can be done via the following syntax: _msg = if (alive player) then {"you're alive"} else {"you're dead"}

Bottom Section