Bug or Feature – ArmA: Armed Assault

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==Weapons==
==Weapons==


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Revision as of 20:59, 16 January 2007

Bug of Feature?

Introduction

At times it might not be quite clear whether certain features or behaviours are bugs, planned features, engine limitations, or just false expectations due to confusing documention.

For those cases, this list has been created.

If you come across features where one of the above criteria might apply, put it here first, and then, once it has been determined to be a true bug, it will then be moved to the official bug list.


General Issues

AI Issues

Audio Issues

Collision Issues

Control Issues

Editing & Scripting

  • exit doesn't terminate an SQF script. While this may have to do with the asynchronicity of SQF files, it sure would be handy to have an "exit" that works on them. [1.02] --Kronzky 00:17, 16 January 2007 (CET)
  • countEnemy only counts units that are already known to the inquiring unit. That means this command can't be used before the "battles" actually start (or to determine the alignment of resistance units). [1.02] --Kronzky 00:17, 16 January 2007 (CET)
  • Variables introduced inside of control structures are lost after exiting that structure (i.e. if (alive player) then {_living=true}; would return an undefined variable _living after the test. If the variable has been introduced before the test though, the new, updated value will be available after exiting the control structure. [1.02] --Kronzky 00:17, 16 January 2007 (CET)
  • setFriend will not make anybody an enemy, even if the value is set to zero. [1.02] --Kronzky 20:57, 16 January 2007 (CET)

Island & Object Issues

Mission Issues

Multi Player Issues

Dedicated Server Issues

Performance Issues

Physics Issues

Units/Vehicles

Visual Issues

Weapons