setLightIR: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " |game1= arma3 |version1= 2.06 |branch= dev " to " |game1= arma3 |version1= 2.06 ") |
Lou Montana (talk | contribs) m (Text replacement - "<tt>([^= ]+)<\/tt>" to "{{hl|$1}}") |
||
Line 14: | Line 14: | ||
|s1= light [[setLightIR]] value | |s1= light [[setLightIR]] value | ||
|p1= light: [[Object]] - Object of class | |p1= light: [[Object]] - Object of class {{hl|"#lightpoint"}} or similar | ||
|p2= value: [[Boolean]] - [[true]] to make it visible ''only'' with night vision goggles, [[false]] to make it a normal light | |p2= value: [[Boolean]] - [[true]] to make it visible ''only'' with night vision goggles, [[false]] to make it a normal light |
Revision as of 00:15, 16 November 2021
Description
- Description:
- Sets lightpoint in infrared range.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightIR value
- Parameters:
- light: Object - Object of class "#lightpoint" or similar
- value: Boolean - true to make it visible only with night vision goggles, false to make it a normal light
- Return Value:
- Nothing
Examples
- Example 1:
myLight setLightIR true; // Visible with NVG only!
Additional Information
- See also:
- setLightColorsetLightAmbientsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note