getBurningValue: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) |
||
Line 16: | Line 16: | ||
|x1= <code>[[private]] _fireDamage = [[getBurningValue]] [[player]];</code> | |x1= <code>[[private]] _fireDamage = [[getBurningValue]] [[player]];</code> | ||
|seealso= [[inflame]] | |seealso= [[inflame]] [[inflamed]], [[damage]] | ||
}} | }} |
Revision as of 15:52, 20 January 2022
Description
- Description:
- Returns how much the unit is exposed to fire damage.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getBurningValue unit
- Parameters:
- unit: Object
- Return Value:
- Number
Examples
- Example 1:
private _fireDamage = getBurningValue player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note