isUIContext: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 18: | Line 18: | ||
|x3= <code>_button [[ctrlSetEventHandler]] ['ButtonDown',"[] [[spawn]] {[[diag_log]] [[isUIContext]]}"]; // Outputs false</code> | |x3= <code>_button [[ctrlSetEventHandler]] ['ButtonDown',"[] [[spawn]] {[[diag_log]] [[isUIContext]]}"]; // Outputs false</code> | ||
|seealso= [[canSuspend]] [[isRemoteExecuted]] [[isRemoteExecutedJIP]] [[isGamePaused]] [[isGameFocused]] | |seealso= [[canSuspend]] [[isRemoteExecuted]] [[isRemoteExecutedJIP]] [[isGamePaused]] [[isGameFocused]] [[serverCommand]] | ||
}} | }} |
Revision as of 16:50, 20 January 2022
Description
- Description:
- Returns true if the script originated from some UI control event, for example from "onButtonDown" EH. Exists within parent scope and immediate child scopes.
- Groups:
- GUI ControlProgram Flow
Syntax
- Syntax:
- isUIContext
- Return Value:
- Boolean
Examples
- Example 1:
if (isUIContext) then {hint "UI control event"};
- Example 2:
_button ctrlSetEventHandler ['ButtonDown',"call {diag_log isUIContext}"]; // Outputs true
- Example 3:
_button ctrlSetEventHandler ['ButtonDown',"[] spawn {diag_log isUIContext}"]; // Outputs false
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note