radioChannelSetCallSign: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|x1= <code>4 [[radioChannelSetCallSign]] "%UNIT_NAME";</code> | |x1= <code>4 [[radioChannelSetCallSign]] "%UNIT_NAME";</code> | ||
|seealso= [[radioChannelAdd]] | |seealso= [[radioChannelAdd]] [[radioChannelCreate]], [[radioChannelRemove]], [[radioChannelSetLabel]] | ||
}} | }} |
Revision as of 17:25, 20 January 2022
Description
- Description:
- Set the custom radio channel's call sign.
Available special parameters:
- $KEY (reference to a localized text)
- %CHANNEL_LABEL
- %UNIT_SIDE
- %UNIT_NAME
- %UNIT_RANK
- %UNIT_ID
- %UNIT_REF
- %UNIT_GRP_NAME
- %UNIT_GRP_LEADER
- %UNIT_VEH_NAME
- %UNIT_VEH_POSITION
- Groups:
- Radio and ChatCustom Radio and Chat
Syntax
- Syntax:
- customChannelID radioChannelSetCallSign callSign
- Parameters:
- customChannelID: Number - custom channel ID returned by radioChannelCreate command
- callSign: String - custom call sign
- Return Value:
- Nothing
Examples
- Example 1:
4 radioChannelSetCallSign "%UNIT_NAME";
Additional Information
Notes
-
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