reloadEnabled: Difference between revisions
| Lou Montana (talk | contribs) | Lou Montana (talk | contribs)  m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") | ||
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| |x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code> | |x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code> | ||
| |seealso= [[enableReload]] [[reload]] | |seealso= [[enableReload]] [[reload]] [[needReload]] | ||
| }} | }} | ||
Revision as of 17:30, 20 January 2022
Description
- Description:
- Check whether magazine is reloaded whenever emptied.
- Groups:
- Weapons
Syntax
- Syntax:
- reloadEnabled unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean
Examples
- Example 1:
- private _canReload = reloadEnabled _unit1;
Additional Information
- See also:
- enableReload reload needReload
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons
 
	



