setLightUseFlare: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>myLight [[setLightUseFlare]] [[true]];</code> | |x1= <code>myLight [[setLightUseFlare]] [[true]];</code> | ||
|seealso= [[setLightAmbient]] [[setLightColor]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightBrightness]] [[setLightFlareSize]] | |seealso= [[setLightAmbient]] [[setLightColor]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightBrightness]] [[setLightFlareSize]] [[setLightFlareMaxDistance]], [[setLightDayLight]] | ||
}} | }} | ||
Revision as of 19:24, 20 January 2022
Description
- Description:
- Sets if light has flare.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightUseFlare bool
- Parameters:
- light: Object
- bool: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
myLight setLightUseFlare true;
Additional Information
- See also:
- setLightAmbient setLightColor lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightBrightness setLightFlareSize setLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 25, 2014 - 18:50
- ffur2007slx2_5
- 1. In Arma 3 ver 1.14 flare color can be changed via setLightColor.
2. Flare won't have visual presentation in daytime.
3. setLightUseFlare needs to be used together with setLightFlareSize and setLightFlareMaxDistance so that a flare can be seen.