isAwake: Difference between revisions
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Revision as of 16:59, 8 March 2022
Description
- Description:
- Returns resting state of a PhysX object. If object of class Man is used for the argument, the command returns false if ragdoll simulation is active and true if there is no ragdoll simulation. Destroyed and null objects return false.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_isAwake = isAwake _object;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note