BIS fnc ambientPostprocess: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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|r1= [[Array]] of initialized effects with values | |r1= [[Array]] of initialized effects with values | ||
|x1= < | |x1= <sqf>[] call BIS_fnc_ambientPostprocess;</sqf> | ||
|x2= <code>["Malden", "ColorCorrections"] [[call]] [[BIS_fnc_ambientPostprocess]];</code> | |x2= <code>["Malden", "ColorCorrections"] [[call]] [[BIS_fnc_ambientPostprocess]];</code> |
Revision as of 13:04, 5 May 2022
Description
Syntax
- Syntax:
- [terrain, activation] call BIS_fnc_ambientPostprocess
- Parameters:
- terrain: String - (Optional, default worldName) terrain from which to take post-process effets configuration
- String or Boolean - (Optional, default true) post-process type to get, or true to get all of them. Any effect but "filmGrain".
- Return Value:
- Array of initialized effects with values
Examples
- Example 1:
- Example 2:
["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;
Additional Information
- See also:
- Post process effects
Notes
-
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