BIS fnc ambientPlanes: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|+$" to "") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
||
Line 27: | Line 27: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[] call BIS_fnc_ambientPlanes;</sqf> | ||
|x2= < | |x2= <sqf>[30, 3000] call BIS_fnc_ambientPlanes;</sqf> | ||
|seealso= [[createUnit]] [[createVehicle]] [[BIS_fnc_spawnGroup]] | |seealso= [[createUnit]] [[createVehicle]] [[BIS_fnc_spawnGroup]] | ||
}} | }} |
Revision as of 13:04, 5 May 2022
Description
- Description:
- Creates ambient airplanes fly-by near airports around the player. It will automatically get classes from
configFile >> "CfgVehicles"
on all planes that have "ambientType" attribute > 0. - Execution:
- call
- Multiplayer:
- Since this function uses player and its effect is [[Multiplayer Scripting#Locality |descr=global]], this can only be used in singleplayer or executed locally on a player, usually the group leader.
- Groups:
- Ambient
Syntax
- Syntax:
- [quantity, areaRadius, dirStep] call BIS_fnc_ambientPlanes
- Parameters:
- quantity: Number - (Optional, default 5)
- areaRadius: Number - (Optional, default 10000) - area radius around airports where planes can spawn/fly
- dirStep: Number - (Optional, default 30)
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- createUnit createVehicle BIS_fnc_spawnGroup
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note