showWaypoints: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " (style|class)='([^ ]+)'>" to " $1="$2">") |
Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2;</sqf>") |
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|seealso= [[showWaypoint]] [[waypointShow]] | |seealso= [[showWaypoint]] [[waypointShow]] |
Revision as of 14:10, 5 May 2022
Description
- Description:
- Shows/Hides task HUD markers and waypoints that will fade out in time. Dependable on difficulty settings.
- Groups:
- Waypoints
Syntax
- Syntax:
- showWaypoints enabled
- Parameters:
- enabled: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- showWaypoints true;
Additional Information
- See also:
- showWaypoint waypointShow
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 27th, 2020 - 07:20 (UTC)
- PierreMGI
- Even if you set your difficulty with "waypoints: hide", if you are using addWaypoint command for player, you will see your waypoints displayed on map, with the track to follow.
Some other cases using addWaypoint will allow this unexpected behaviour on map and the code
showWaypoints false;
will not change anything for map.
You need to use showWaypoint command instead, on each added waypoints:_wp = group player addWaypoint [getMarkerPos "aMarker", 0]; _wp showWaypoint "NEVER";