getForcedFlagTexture: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2;</sqf>") |
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|r1= [[String]] | |r1= [[String]] | ||
|x1= < | |x1= <sqf>getForcedFlagTexture player;</sqf> | ||
|seealso= [[forceFlagTexture]] [[Arma 3: Flag Textures]] | |seealso= [[forceFlagTexture]] [[Arma 3: Flag Textures]] | ||
}} | }} |
Revision as of 14:11, 5 May 2022
Description
- Description:
- A getter for forceFlagTexture. Forced texture is different from your normal flag texture, which can be retrieved with flagTexture
- Groups:
- Flags
Syntax
- Syntax:
- getForcedFlagTexture object
- Parameters:
- object: Object - Vehicle, unit or flag pole
- Return Value:
- String
Examples
- Example 1:
- getForcedFlagTexture player;
Additional Information
- See also:
- forceFlagTexture Arma 3: Flag Textures
Notes
-
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