getForcedFlagTexture: Difference between revisions

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m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2;</sqf>")
Line 14: Line 14:
|r1= [[String]]
|r1= [[String]]


|x1= <code>[[getForcedFlagTexture]] [[player]];</code>
|x1= <sqf>getForcedFlagTexture player;</sqf>


|seealso= [[forceFlagTexture]] [[Arma 3: Flag Textures]]
|seealso= [[forceFlagTexture]] [[Arma 3: Flag Textures]]
}}
}}

Revision as of 14:11, 5 May 2022

Hover & click on the images for description

Description

Description:
A getter for forceFlagTexture. Forced texture is different from your normal flag texture, which can be retrieved with flagTexture
Groups:
Flags

Syntax

Syntax:
getForcedFlagTexture object
Parameters:
object: Object - Vehicle, unit or flag pole
Return Value:
String

Examples

Example 1:
getForcedFlagTexture player;

Additional Information

See also:
forceFlagTexture Arma 3: Flag Textures

Notes

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