getOpticsMode: Difference between revisions

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|descr= Returns the class name of the current optic mode of the current weapon.
|descr= Returns the class name of the current optic mode of the current weapon.


|s1= [[getOpticsMode]] unit
|s1= unit [[getOpticsMode]] slot


|p1= unit: [[Object]]
|p1= unit: [[Object]]
|p2= slot: [[Number]] - can be one of:
* 0 - [[currentWeapon|Current weapon]]
* 1 - [[primaryWeapon|Primary weapon]]
* 2 - [[secondaryWeapon|Secondary weapon]]
* 3 - [[handgunWeapon|Handgun]]


|r1= [[String]] - Class name of the current optic mode of the current weapon
|r1= [[String]] - Class name of the current optic mode of the current weapon


|x1= <sqf>getOpticsMode player;</sqf>
|x1= <sqf>
player getOpticsMode 0; // get current weapon's optic mode
player getOpticsMode 1; // get primary weapon's optic mode
player getOpticsMode 2; // get launcher's optic mode
player getOpticsMode 3; // get handgun's optic mode
</sqf>


|seealso= [[setOpticsMode]]
|seealso= [[setOpticsMode]]
}}
}}

Revision as of 14:39, 6 May 2022

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.10.

Description

Description:
Returns the class name of the current optic mode of the current weapon.
Groups:
Object Manipulation

Syntax

Syntax:
unit getOpticsMode slot
Parameters:
unit: Object
slot: Number - can be one of:
Return Value:
String - Class name of the current optic mode of the current weapon

Examples

Example 1:
player getOpticsMode 0; // get current weapon's optic mode player getOpticsMode 1; // get primary weapon's optic mode player getOpticsMode 2; // get launcher's optic mode player getOpticsMode 3; // get handgun's optic mode

Additional Information

See also:
setOpticsMode

Notes

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