getShotParents: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Array]] - [vehicle, instigator] - Where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger | |r1= [[Array]] - [vehicle, instigator] - Where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger | ||
|x1= <code>_shotParents = | |x1= <code>_shotParents = getShotParents myProjectile;</code> | ||
|x2= <code>batmobile | |x2= <code>batmobile addEventHandler ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code> | ||
|seealso= [[setShotParents]] | |seealso= [[setShotParents]] | ||
}} | }} |
Revision as of 11:03, 12 May 2022
Description
- Description:
- Returns shot information for the given projectile. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
- Groups:
- Weapons
Syntax
- Syntax:
- getShotParents projectile
- Parameters:
- projectile: Object - The actual projectile shot
- Return Value:
- Array - [vehicle, instigator] - Where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger
Examples
- Example 1:
_shotParents = getShotParents myProjectile;
- Example 2:
batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];
Additional Information
- See also:
- setShotParents
Notes
-
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