entities: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|r2= [[Array]]
|r2= [[Array]]


|x1= <code>_allcars = entities "Car";</code>
|x1= <sqf>_allcars = entities "Car";</sqf>


|x2= Return all alive entities on the map:
|x2= Return all alive entities on the map:

Revision as of 10:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns a list of all alive and dead entities of the given type or deriving from the given type. Units in vehicles are ignored with the primary syntax.
Optimisation tip: Keep number of types in both includeTypes and excludeTypes arrays to a minimum by possibly using parent/base classes.
If you have to use several types, arrange them in order so that the more common types go at the beginning of the array.
Groups:
Object Detection

Syntax

Syntax:
entities type
Parameters:
type: String - if an empty string "" is provided, all entities are returned
Return Value:
Array

Alternative Syntax

Syntax:
entities [typesInclude, typesExclude, includeCrews, excludeDead]
Parameters:
typesInclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means include every entity. Method used for filtering - isKindOf
typesExclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means exclude no entity. Method used for filtering - isKindOf
includeCrews: Boolean - (Optional, default false) include crews currently in vehicles
excludeDead: Boolean - (Optional, default false) exclude dead entities
Return Value:
Array

Examples

Example 1:
_allcars = entities "Car";
Example 2:
Return all alive entities on the map: _allalive = entities [[], [], true, true];
Example 3:
Return dead and alive entities but logic: _notlogic = entities [[], ["Logic"], true];
Example 4:
Return all alive west soldiers on foot: _footsoldiers = entities [["SoldierWB"], [], false, true];

Additional Information

See also:
nearEntities allUnits vehicles agents allMissionObjects

Notes

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