setLightUseFlare: Difference between revisions
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|x1= < | |x1= <sqf>myLight setLightUseFlare true;</sqf> | ||
|seealso= [[setLightAmbient]] [[setLightColor]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightBrightness]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] | |seealso= [[setLightAmbient]] [[setLightColor]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightBrightness]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] |
Revision as of 10:24, 13 May 2022
Description
- Description:
- Sets if light has flare.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightUseFlare bool
- Parameters:
- light: Object
- bool: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setLightAmbient setLightColor lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightBrightness setLightFlareSize setLightFlareMaxDistance setLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 25, 2014 - 18:50
- ffur2007slx2_5
- 1. In Arma 3 ver 1.14 flare color can be changed via setLightColor.
2. Flare won't have visual presentation in daytime.
3. setLightUseFlare needs to be used together with setLightFlareSize and setLightFlareMaxDistance so that a flare can be seen.