setWaypointVisible: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|x1= < | |x1= <sqf>[grp, 2] setWaypointVisible false;</sqf> | ||
|x2= <code><nowiki>[</nowiki>group player, currentWaypoint (group player)] setWaypointVisible false;</code> | |x2= <code><nowiki>[</nowiki>group player, currentWaypoint (group player)] setWaypointVisible false;</code> |
Revision as of 10:24, 13 May 2022
Description
- Description:
- Sets the visibility of the given waypoint in 3D HUD view (for map visibility see showWaypoint).
- Groups:
- Waypoints
Syntax
- Syntax:
- waypoint setWaypointVisible visible
- Parameters:
- waypoint: Array - format Waypoint
- visible: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
[group player, currentWaypoint (group player)] setWaypointVisible false;
Additional Information
- See also:
- waypointVisible showWaypoint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 23, 2015 - 08:22 (UTC)
- Sixtyfour
- This does not apply to Zeus/Curator view... so this command won't hide the Waypoint lines and icons from your view as a Zeus when units are in your EditableAddons list.