setBleedingRemaining: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_unit setBleedingRemaining 60; | ||
</ | </sqf> | ||
|x2= < | |x2= <sqf>player setDamage 0.25; | ||
player setBleedingRemaining 120;</ | player setBleedingRemaining 120;</sqf> | ||
|seealso= [[getBleedingRemaining]] [[isBurning]] [[isBleeding]] | |seealso= [[getBleedingRemaining]] [[isBurning]] [[isBleeding]] | ||
}} | }} |
Revision as of 10:24, 13 May 2022
Description
- Description:
- Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setBleedingRemaining time
- Parameters:
- unit: Object
- time: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _unit setBleedingRemaining 60;
- Example 2:
Additional Information
- See also:
- getBleedingRemaining isBurning isBleeding
Notes
-
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