endLoadingScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|descr= Finishes loading screen started by [[startLoadingScreen]]. | |descr= Finishes loading screen started by [[startLoadingScreen]]. | ||
{{Feature | arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}} | {{Feature|arma3|Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}} | ||
|s1= [[endLoadingScreen]] | |s1= [[endLoadingScreen]] | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>startLoadingScreen ["Loading My Mission"]; | |x1= <sqf> | ||
startLoadingScreen ["Loading My Mission"]; | |||
// code | // code | ||
progressLoadingScreen 0.5; | progressLoadingScreen 0.5; | ||
// code | // code | ||
endLoadingScreen;</sqf> | endLoadingScreen; | ||
</sqf> | |||
|x2= <sqf>// this structure prevents error-prone or lengthy code to miss endLoadingScreen. | |x2= <sqf> | ||
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. | |||
private _maxTime = diag_tickTime + 30; // max 30s of loading | private _maxTime = diag_tickTime + 30; // max 30s of loading | ||
Line 39: | Line 42: | ||
}; | }; | ||
waitUntil { sleep .01; scriptDone _handle | waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; | ||
endLoadingScreen;</sqf> | endLoadingScreen; | ||
</sqf> | |||
|seealso= [[startLoadingScreen]] [[progressLoadingScreen]] [[BIS_fnc_endLoadingScreen]] | |seealso= [[startLoadingScreen]] [[progressLoadingScreen]] [[BIS_fnc_endLoadingScreen]] | ||
}} | }} |
Revision as of 23:08, 29 June 2022
Description
- Description:
- Finishes loading screen started by startLoadingScreen.
- Groups:
- System
Syntax
- Syntax:
- endLoadingScreen
- Return Value:
- Nothing
Examples
- Example 1:
- startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
- Example 2:
- // this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;
Additional Information
Notes
-
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