setDamage: Difference between revisions
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<dd class="note">In '''OFP''', setting a unit's damage to a negative value will set it's health to full, but impair their aim. | <dd class="note">In '''OFP''', setting a unit's damage to a negative value will set it's health to full, but impair their aim. | ||
In '''ArmA''', setting a unit's damage to a negative value will increase it's hitpoints. Note the unit may still be killed by receiving above a certain amount of damage to specific component (eg, headshot will still kill a soldier). | In '''ArmA''', setting a unit's damage to a negative value will increase it's hitpoints. Note the unit may still be killed by receiving above a certain amount of damage to specific component (eg, headshot will still kill a soldier).</dd> | ||
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Revision as of 03:36, 29 March 2007
Description
- Description:
- Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. This function is identical to setDammage. It was introduced to fix a spelling error in original function name.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
soldier1 setDamage 1
Additional Information
- See also:
- setDammagedamagegetDammage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim. In ArmA, setting a unit's damage to a negative value will increase it's hitpoints. Note the unit may still be killed by receiving above a certain amount of damage to specific component (eg, headshot will still kill a soldier).