BIS fnc onEnd: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")  | 
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|x1= <code>private _onEndIndex = { player addRating 10000; } call BIS_fnc_onEnd;</code>  | |x1= <code>private _onEndIndex = { player addRating 10000; } call BIS_fnc_onEnd;</code>  | ||
|x2= <code>private _onEndIndex = [{ { [[Magic Variables#x|_x]] addRating 10000; } forEach [[Magic Variables#this|_this]]; }, units group player]   | |x2= <code>private _onEndIndex = [{ { [[Magic Variables#x|_x]] addRating 10000; } forEach [[Magic Variables#this|_this]]; }, units group player] call [[BIS_fnc_onEnd]];</code>  | ||
|seealso= [[Event Scripts]] [[Arma 3: Mission Event Handlers#Ended|Ended Mission Event Handler]]  | |seealso= [[Event Scripts]] [[Arma 3: Mission Event Handlers#Ended|Ended Mission Event Handler]]  | ||
}}  | }}  | ||
Revision as of 21:40, 12 July 2022
Description
- Description:
 - Register code to be executed after mission end.
 - Execution:
 - call
 - Groups:
 - Event Handlers
 
Syntax
- Syntax:
 - argument call BIS_fnc_onEnd
 - Parameters:
 - argument:
 - Return Value:
 - Number - index of onEnd code
 
Examples
- Example 1:
 private _onEndIndex = { player addRating 10000; } call BIS_fnc_onEnd;- Example 2:
 private _onEndIndex = [{ { _x addRating 10000; } forEach _this; }, units group player] call BIS_fnc_onEnd;
Additional Information
- See also:
 - Event Scripts Ended Mission Event Handler
 
Notes
- 
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