BIS fnc ambientPlanes: Difference between revisions

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
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|descr=global]], this can only be used in singleplayer or executed locally on a player, usually the group leader.
|descr=global]], this can only be used in singleplayer or executed locally on a player, usually the group leader.


|s1=[quantity, areaRadius, dirStep] call [[BIS_fnc_ambientPlanes]]
|s1= [quantity, areaRadius, dirStep] call [[BIS_fnc_ambientPlanes]]


|p1= quantity: [[Number]] - (Optional, default 5)
|p1= quantity: [[Number]] - (Optional, default 5)

Revision as of 00:11, 13 July 2022

Hover & click on the images for description

Description

Description:
Creates ambient airplanes fly-by near airports around the player. It will automatically get classes from configFile >> "CfgVehicles" on all planes that have "ambientType" attribute > 0.
Execution:
call
Multiplayer:
Since this function uses player and its effect is [[Multiplayer Scripting#Locality |descr=global]], this can only be used in singleplayer or executed locally on a player, usually the group leader.
Groups:
Ambient

Syntax

Syntax:
[quantity, areaRadius, dirStep] call BIS_fnc_ambientPlanes
Parameters:
quantity: Number - (Optional, default 5)
areaRadius: Number - (Optional, default 10000) - area radius around airports where planes can spawn/fly
dirStep: Number - (Optional, default 30)
Return Value:
Nothing

Examples

Example 1:
[] call BIS_fnc_ambientPlanes;
Example 2:
[30, 3000] call BIS_fnc_ambientPlanes;

Additional Information

See also:
createUnit createVehicle BIS_fnc_spawnGroup

Notes

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