BIS fnc sceneGetParticipants: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)<nowiki\/>\[\[([a-zA-Z0-9_]+)\]\](.*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
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|r1= [[Array]] of units in ''unit'''s group within ''maxDistance'' from ''unit'' | |r1= [[Array]] of units in ''unit'''s group within ''maxDistance'' from ''unit'' | ||
|x1= <code>[player, 20] | |x1= <code>[player, 20] call [[BIS_fnc_sceneGetParticipants]];</code> | ||
|seealso= | |seealso= | ||
}} | }} |
Revision as of 16:56, 13 July 2022
Description
Syntax
- Syntax:
- [unit, maxDistance] call BIS_fnc_sceneGetParticipants
- Parameters:
- unit: Object - if nil is passed, player is used - nil must then not be used on a dedicated server
- maxDistance: Number - if nil is passed, 30 is used.
- Return Value:
- Array of units in unit's group within maxDistance from unit
Examples
- Example 1:
[player, 20] call BIS_fnc_sceneGetParticipants;
Additional Information
- See also:
- See also needed
Notes
-
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