BIS fnc limitItems: Difference between revisions

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|x1= <sqf>player call BIS_fnc_limitItems;</sqf>
|x1= <sqf>player call BIS_fnc_limitItems;</sqf>


|x2= <code>[player,0,15,30,45,60,75,90] [[call]] [[BIS_fnc_limitItems]];</code>
|x2= <code>[player,0,15,30,45,60,75,90] call [[BIS_fnc_limitItems]];</code>


|seealso= [[BIS_fnc_limitWeaponItems]] [[BIS_fnc_limitAmmunition]]
|seealso= [[BIS_fnc_limitWeaponItems]] [[BIS_fnc_limitAmmunition]]
}}
}}

Revision as of 16:56, 13 July 2022

Hover & click on the images for description

Description

Description:
Keeps or removes unit's items (including NVGs and binocular/designator) based on probability user sets.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit,chanceNVG,chanceBino,chanceGPS,chanceMap,chanceRadio,chanceCompass,chanceWatch] call BIS_fnc_limitItems
Parameters:
unit: Object
chanceNVG: Number - (Optional, default 50) - Chance to keep NVG in %
  • 0 = Item is always removed
  • 100 = Item is always kept
chanceBino: Number - (Optional, default 50) - Chance to keep binoculars in %
chanceGPS: Number - (Optional, default 50) - Chance to keep GPS in %
chanceMap: Number - (Optional, default 50) - Chance to keep Map in %
chanceRadio: Number - (Optional, default 50) - Chance to keep radio in %
chanceCompass: Number - (Optional, default 50) - Chance to keep compass in %
chanceWatch: Number - (Optional, default 50) - Chance to keep watch in %
Return Value:
Boolean

Examples

Example 1:
player call BIS_fnc_limitItems;
Example 2:
[player,0,15,30,45,60,75,90] call BIS_fnc_limitItems;

Additional Information

See also:
BIS_fnc_limitWeaponItems BIS_fnc_limitAmmunition

Notes

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