Vehicle: Wheeled Simulation – Arma Reforger
Lou Montana (talk | contribs) m (Some wiki formatting)  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<code>" to "<code style="display: block">")  | 
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====== Steering Forward Speed ======  | ====== Steering Forward Speed ======  | ||
| ''pairs of floats''  | | ''pairs of floats''  | ||
| <code>[vehicle speed in km/h, steering speed in °/s]</code>  | | <code style="display: block">[vehicle speed in km/h, steering speed in °/s]</code>  | ||
| Pairs of velocity and steering speed at the given velocity  | | Pairs of velocity and steering speed at the given velocity  | ||
|-  | |-  | ||
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====== Steering Backward Speed ======  | ====== Steering Backward Speed ======  | ||
| ''pairs of floats''  | | ''pairs of floats''  | ||
| <code>[vehicle speed in km/h, steering speed in °/s]</code>  | | <code style="display: block">[vehicle speed in km/h, steering speed in °/s]</code>  | ||
| Pairs of velocity and counter-steering speed (recentering via input) at the given velocity  | | Pairs of velocity and counter-steering speed (recentering via input) at the given velocity  | ||
|-  | |-  | ||
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====== Steering Center Speed ======  | ====== Steering Center Speed ======  | ||
| ''pairs of floats''  | | ''pairs of floats''  | ||
| <code>[vehicle speed in km/h, centering speed in °/s]</code>  | | <code style="display: block">[vehicle speed in km/h, centering speed in °/s]</code>  | ||
| Pairs of velocity and recentering speed (when no steering input is given / caster effect) at the given velocity  | | Pairs of velocity and recentering speed (when no steering input is given / caster effect) at the given velocity  | ||
|}  | |}  | ||
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====== Throttle Curve ======  | ====== Throttle Curve ======  | ||
| ''pairs of floats''  | | ''pairs of floats''  | ||
| <code>[engine rpm, amount of throttle]</code>  | | <code style="display: block">[engine rpm, amount of throttle]</code>  | ||
| Throttle application with respect to engine's RPM  | | Throttle application with respect to engine's RPM  | ||
|-  | |-  | ||
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====== Reverse Curve ======  | ====== Reverse Curve ======  | ||
| ''pairs of floats''  | | ''pairs of floats''  | ||
| <code>[engine rpm, amount of throttle]</code>  | | <code style="display: block">[engine rpm, amount of throttle]</code>  | ||
| Throttle application with respect to engine's RPM while in reverse  | | Throttle application with respect to engine's RPM while in reverse  | ||
|-  | |-  | ||
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====== Throttle Reaction Time ======  | ====== Throttle Reaction Time ======  | ||
| ''float''  | | ''float''  | ||
| <code>s</code>  | | <code style="display: block">s</code>  | ||
| Time (in seconds) it takes to get wanted value of throttle - e.g. to interpolate from 0.0 to 1.0 throttle input  | | Time (in seconds) it takes to get wanted value of throttle - e.g. to interpolate from 0.0 to 1.0 throttle input  | ||
|-  | |-  | ||
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====== Throttle Turbo Time ======  | ====== Throttle Turbo Time ======  | ||
| ''float''  | | ''float''  | ||
| <code>s</code>  | | <code style="display: block">s</code>  | ||
| Time (in seconds) to reach wanted value of throttle in turbo mode  | | Time (in seconds) to reach wanted value of throttle in turbo mode  | ||
|-  | |-  | ||
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====== Braking Curve ======  | ====== Braking Curve ======  | ||
| ''pairs of floats''  | | ''pairs of floats''  | ||
| <code>[time in seconds, amount of braking force]</code>  | | <code style="display: block">[time in seconds, amount of braking force]</code>  | ||
| Brake application over time  | | Brake application over time  | ||
|-  | |-  | ||
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====== Brake Turbo Time ======  | ====== Brake Turbo Time ======  | ||
| ''float''  | | ''float''  | ||
| <code>s</code>  | | <code style="display: block">s</code>  | ||
| Time to reach wanted value of brake in turbo mode  | | Time to reach wanted value of brake in turbo mode  | ||
|}  | |}  | ||
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====== Max Startup Time ======  | ====== Max Startup Time ======  | ||
| ''float''  | | ''float''  | ||
| <code>seconds</code>  | | <code style="display: block">seconds</code>  | ||
| Failsafe time for the engine to start (it can also bypass animations if it is shorter)  | | Failsafe time for the engine to start (it can also bypass animations if it is shorter)  | ||
|-  | |-  | ||
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====== Engine Startup Chance ======  | ====== Engine Startup Chance ======  | ||
| ''float''  | | ''float''  | ||
| <code>%</code>  | | <code style="display: block">%</code>  | ||
| Probability that each startup attempt has to turn on the engine (0 - 100) (should be tied to engine below "damaged" threshold)  | | Probability that each startup attempt has to turn on the engine (0 - 100) (should be tied to engine below "damaged" threshold)  | ||
|-  | |-  | ||
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====== Air Intakes ======  | ====== Air Intakes ======  | ||
| ''float''  | | ''float''  | ||
| <code>array of PointInfo classes</code>  | | <code style="display: block">array of PointInfo classes</code>  | ||
| Air intake positions in local vehicle space  | | Air intake positions in local vehicle space  | ||
|-  | |-  | ||
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====== Drowning Time ======  | ====== Drowning Time ======  | ||
| ''float''  | | ''float''  | ||
| <code>s</code>  | | <code style="display: block">s</code>  | ||
| Amount of time needed to completely drown the engine when all air intakes are underwater  | | Amount of time needed to completely drown the engine when all air intakes are underwater  | ||
|-  | |-  | ||
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====== Shutdown Time ======  | ====== Shutdown Time ======  | ||
| ''float''  | | ''float''  | ||
| <code>s</code>  | | <code style="display: block">s</code>  | ||
| Amount of time (some) vehicle systems automatically toggle off after the shutdown  | | Amount of time (some) vehicle systems automatically toggle off after the shutdown  | ||
|-  | |-  | ||
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====== Max Lights Time ======  | ====== Max Lights Time ======  | ||
| ''float''  | | ''float''  | ||
| <code>s</code>  | | <code style="display: block">s</code>  | ||
| Maximum amount of time the light toggle should take (or if there are no animations)  | | Maximum amount of time the light toggle should take (or if there are no animations)  | ||
|}  | |}  | ||
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====== Clutch Uncouple Time ======  | ====== Clutch Uncouple Time ======  | ||
| ''float''  | | ''float''  | ||
| <code>seconds</code>  | | <code style="display: block">seconds</code>  | ||
| Time to disengage clutch before switching gears  | | Time to disengage clutch before switching gears  | ||
|-  | |-  | ||
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====== Clutch Couple Time ======  | ====== Clutch Couple Time ======  | ||
| ''float''  | | ''float''  | ||
| <code>seconds</code>  | | <code style="display: block">seconds</code>  | ||
| Time to engage clutch after switching gears  | | Time to engage clutch after switching gears  | ||
|-  | |-  | ||
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====== Clutch Uncouple Rpm ======  | ====== Clutch Uncouple Rpm ======  | ||
| ''float''  | | ''float''  | ||
| <code>RPM</code>  | | <code style="display: block">RPM</code>  | ||
| Engine RPM at which clutch is fully uncoupled while moving off  | | Engine RPM at which clutch is fully uncoupled while moving off  | ||
|-  | |-  | ||
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====== Clutch Couple Rpm ======  | ====== Clutch Couple Rpm ======  | ||
| ''float''  | | ''float''  | ||
| <code>RPM</code>  | | <code style="display: block">RPM</code>  | ||
| Engine RPM at which clutch is fully coupled while moving off  | | Engine RPM at which clutch is fully coupled while moving off  | ||
|-  | |-  | ||
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====== Latency ======  | ====== Latency ======  | ||
| ''float''  | | ''float''  | ||
| <code>seconds</code>  | | <code style="display: block">seconds</code>  | ||
| Minimum time between gear switches  | | Minimum time between gear switches  | ||
|-  | |-  | ||
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====== Up Shift Rpm ======  | ====== Up Shift Rpm ======  | ||
| ''float''  | | ''float''  | ||
| <code>RPM</code>  | | <code style="display: block">RPM</code>  | ||
| Engine RPM required for upshifting  | | Engine RPM required for upshifting  | ||
|-  | |-  | ||
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====== Down Shift Rpm ======  | ====== Down Shift Rpm ======  | ||
| ''float''  | | ''float''  | ||
| <code>RPM</code>  | | <code style="display: block">RPM</code>  | ||
| Engine RPM required for downshifting  | | Engine RPM required for downshifting  | ||
|-  | |-  | ||
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====== Solver Update Rate ======  | ====== Solver Update Rate ======  | ||
|  | |  | ||
| <code>Hz</code>  | | <code style="display: block">Hz</code>  | ||
| Solver update rate in Hz (number of ticks per second)  | | Solver update rate in Hz (number of ticks per second)  | ||
|}  | |}  | ||
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====== Inertia ======  | ====== Inertia ======  | ||
| ''float''  | | ''float''  | ||
| <code>kg.m<sup>2</sup></code>  | | <code style="display: block">kg.m<sup>2</sup></code>  | ||
| Moment of inertia  | | Moment of inertia  | ||
|[[File:armareforger-new-engine-inertia.png|500px]]  | |[[File:armareforger-new-engine-inertia.png|500px]]  | ||
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====== Max Power ======  | ====== Max Power ======  | ||
| ''float''  | | ''float''  | ||
| <code>kW</code>  | | <code style="display: block">kW</code>  | ||
| Maximum power that the engine can provide  | | Maximum power that the engine can provide  | ||
| rowspan="9" |  | | rowspan="9" |  | ||
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* [[File:armareforger-vehicle-wheeled-engine-graph.png|500px]]  | * [[File:armareforger-vehicle-wheeled-engine-graph.png|500px]]  | ||
You can use [https://www.desmos.com/calculator/j63rwoyvnh '''this calculator'''] to visualize RPM curve  | You can use [https://www.desmos.com/calculator/j63rwoyvnh '''this calculator'''] to visualize RPM curve  | ||
* <code>maxTorqueRPM <= maxPowerRPM < maxRPM</code>  | * <code style="display: block">maxTorqueRPM <= maxPowerRPM < maxRPM</code>  | ||
* Use <nowiki>https://www.automobile-catalog.com/</nowiki>, <nowiki>https://www.dieselhub.com/</nowiki> and similar sources to check for real torque/power curves of the engines  | * Use <nowiki>https://www.automobile-catalog.com/</nowiki>, <nowiki>https://www.dieselhub.com/</nowiki> and similar sources to check for real torque/power curves of the engines  | ||
|-  | |-  | ||
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====== Max Torque ======  | ====== Max Torque ======  | ||
| ''float''  | | ''float''  | ||
| <code>Nm</code>  | | <code style="display: block">Nm</code>  | ||
| Maximum torque that engine can provide (peak torque)  | | Maximum torque that engine can provide (peak torque)  | ||
|-  | |-  | ||
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====== Rpm Max Power ======  | ====== Rpm Max Power ======  | ||
| ''float''  | | ''float''  | ||
| <code>RPM</code>  | | <code style="display: block">RPM</code>  | ||
| RPM where engine outputs maximum power  | | RPM where engine outputs maximum power  | ||
|-  | |-  | ||
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====== Rpm MaxT orque ======  | ====== Rpm MaxT orque ======  | ||
| ''float''  | | ''float''  | ||
| <code>RPM</code>  | | <code style="display: block">RPM</code>  | ||
| RPM where maximum torque is produced  | | RPM where maximum torque is produced  | ||
|-  | |-  | ||
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====== Rpm Idle ======  | ====== Rpm Idle ======  | ||
| ''float''  | | ''float''  | ||
| <code>RPM</code>  | | <code style="display: block">RPM</code>  | ||
| RPM when engine is idling, e.g. in neutral  | | RPM when engine is idling, e.g. in neutral  | ||
|-  | |-  | ||
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====== Rpm Redline ======  | ====== Rpm Redline ======  | ||
| ''float''  | | ''float''  | ||
| <code>RPM</code>  | | <code style="display: block">RPM</code>  | ||
| Redline RPM  | | Redline RPM  | ||
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====== Rpm Max ======  | ====== Rpm Max ======  | ||
| ''float''  | | ''float''  | ||
| <code>RPM</code>  | | <code style="display: block">RPM</code>  | ||
| Maximum RPM  | | Maximum RPM  | ||
|-  | |-  | ||
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====== Max Clutch Torque ======  | ====== Max Clutch Torque ======  | ||
| ''float''  | | ''float''  | ||
| <code>Nm</code>  | | <code style="display: block">Nm</code>  | ||
| Maximum torque that clutch can provide. (1.6*MaxTorque can be a good starting point)  | | Maximum torque that clutch can provide. (1.6*MaxTorque can be a good starting point)  | ||
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====== Max Steering Angle ======  | ====== Max Steering Angle ======  | ||
| ''float''  | | ''float''  | ||
| <code>degrees</code>  | | <code style="display: block">degrees</code>  | ||
| Specifies the maximum steering angle of this axle, if negative value is given, the axis will steer in opposite direction of the steering wheel.  | | Specifies the maximum steering angle of this axle, if negative value is given, the axis will steer in opposite direction of the steering wheel.  | ||
|-  | |-  | ||
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====== Max Travel Up ======  | ====== Max Travel Up ======  | ||
| ''float''  | | ''float''  | ||
| <code>m</code>  | | <code style="display: block">m</code>  | ||
| Maximum distance that the suspension can be compressed from modeled position. Standard cars 0.06 - 0.1 m. Off-road cars >0.1 m.  | | Maximum distance that the suspension can be compressed from modeled position. Standard cars 0.06 - 0.1 m. Off-road cars >0.1 m.  | ||
|-  | |-  | ||
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====== Max Travel Down ======  | ====== Max Travel Down ======  | ||
| ''float''  | | ''float''  | ||
| <code>m</code>  | | <code style="display: block">m</code>  | ||
| Maximum distance that the suspension can be expanded from modeled position. Standard cars 0.07 - 0.12 m. Off-road cars >0.1 m.  | | Maximum distance that the suspension can be expanded from modeled position. Standard cars 0.07 - 0.12 m. Off-road cars >0.1 m.  | ||
|}  | |}  | ||
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====== Radius ======  | ====== Radius ======  | ||
| ''float''  | | ''float''  | ||
| <code>m</code>  | | <code style="display: block">m</code>  | ||
| Radius of the wheel  | | Radius of the wheel  | ||
|-  | |-  | ||
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====== Mass ======  | ====== Mass ======  | ||
| ''float''  | | ''float''  | ||
| <code>kg</code>  | | <code style="display: block">kg</code>  | ||
| Mass of the wheel on this axle  | | Mass of the wheel on this axle  | ||
|-  | |-  | ||
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====== Brake Torque ======  | ====== Brake Torque ======  | ||
| ''float''  | | ''float''  | ||
| <code>Nm</code>  | | <code style="display: block">Nm</code>  | ||
| Amount of brake torque applied to each wheel on this axle  | | Amount of brake torque applied to each wheel on this axle  | ||
|}  | |}  | ||
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====== Roughness ======  | ====== Roughness ======  | ||
| ''float''  | | ''float''  | ||
| <code>m</code>  | | <code style="display: block">m</code>  | ||
| Bumpiness height - how bumpy is the wheel itself (in addition to surface property)  | | Bumpiness height - how bumpy is the wheel itself (in addition to surface property)  | ||
|-  | |-  | ||
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====== Stiffness ======  | ====== Stiffness ======  | ||
| ''float''  | | ''float''  | ||
| <code>N</code>  | | <code style="display: block">N</code>  | ||
| Sway bar stiffness ( anti-roll force )  | | Sway bar stiffness ( anti-roll force )  | ||
|}  | |}  | ||
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** Enables manual override of vehicle inertia - the way how to "simulate" mass distribution on the vehicle.  | ** Enables manual override of vehicle inertia - the way how to "simulate" mass distribution on the vehicle.  | ||
* '''InertiaOverride'''  | * '''InertiaOverride'''  | ||
** Inertia values around each axis. Copy initial values from diag or via context menu opened on <code>VehicleWheeledSimulation</code> on the Entity instance (you have to ''Apply to prefab'' later)  | ** Inertia values around each axis. Copy initial values from diag or via context menu opened on <code style="display: block">VehicleWheeledSimulation</code> on the Entity instance (you have to ''Apply to prefab'' later)  | ||
{{Clear}}  | {{Clear}}  | ||
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====== Reference Area ======  | ====== Reference Area ======  | ||
| ''float''  | | ''float''  | ||
| <code>m<sup>2</sup></code>  | | <code style="display: block">m<sup>2</sup></code>  | ||
| Drag reference area - see following page for more details <nowiki>https://en.wikipedia.org/wiki/Automobile_drag_coefficient#Drag_area</nowiki>  | | Drag reference area - see following page for more details <nowiki>https://en.wikipedia.org/wiki/Automobile_drag_coefficient#Drag_area</nowiki>  | ||
|-  | |-  | ||
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* <nowiki>http://www.racer.nl/pacejka/pacplay.htm</nowiki>  | * <nowiki>http://www.racer.nl/pacejka/pacplay.htm</nowiki>  | ||
Fill in initial values via context menu opened on <code>VehicleWheeledSimulation</code> on the Entity instance (you have to ''Apply to prefab'' later)  | Fill in initial values via context menu opened on <code style="display: block">VehicleWheeledSimulation</code> on the Entity instance (you have to ''Apply to prefab'' later)  | ||
{{Clear}}  | {{Clear}}  | ||
===== Longitudinal =====  | ===== Longitudinal =====  | ||
| Line 729: | Line 729: | ||
| Shape factor  | | Shape factor  | ||
|  | |  | ||
| <code>1.4 .. 1.8</code>  | | <code style="display: block">1.4 .. 1.8</code>  | ||
| <code>1.5</code>  | | <code style="display: block">1.5</code>  | ||
| General shape of the curve. Defines the amount of falloff after the peak.  | | General shape of the curve. Defines the amount of falloff after the peak.  | ||
''The Pacejka model defines b0 = 1.65 for the longitudinal force.''  | ''The Pacejka model defines b0 = 1.65 for the longitudinal force.''  | ||
| Line 738: | Line 738: | ||
====== b1 ======  | ====== b1 ======  | ||
| Load influence on longitudinal friction coefficient (*1000)  | | Load influence on longitudinal friction coefficient (*1000)  | ||
| <code>1/kN</code>  | | <code style="display: block">1/kN</code>  | ||
| <code>-80 .. +80</code>  | | <code style="display: block">-80 .. +80</code>  | ||
| <code>0</code>  | | <code style="display: block">0</code>  | ||
| Change of the friction coefficient at the peak.  | | Change of the friction coefficient at the peak.  | ||
| Line 750: | Line 750: | ||
| Longitudinal friction coefficient (*1000)  | | Longitudinal friction coefficient (*1000)  | ||
|  | |  | ||
| <code>900 .. 1700</code>  | | <code style="display: block">900 .. 1700</code>  | ||
| <code>1100</code>  | | <code style="display: block">1100</code>  | ||
| Friction coefficient at the peak (vertical coordinate) *1000.  | | Friction coefficient at the peak (vertical coordinate) *1000.  | ||
| ''Load-independent''  | | ''Load-independent''  | ||
| Line 758: | Line 758: | ||
====== b3 ======  | ====== b3 ======  | ||
| Curvature factor of stiffness/load  | | Curvature factor of stiffness/load  | ||
| <code>N/%/kN^2</code>  | | <code style="display: block">N/%/kN^2</code>  | ||
| <code>-20 .. +20</code>  | | <code style="display: block">-20 .. +20</code>  | ||
| <code>0</code>  | | <code style="display: block">0</code>  | ||
| Change of the peak’s horizontal position.  | | Change of the peak’s horizontal position.  | ||
| Line 769: | Line 769: | ||
====== b4 ======  | ====== b4 ======  | ||
| Change of stiffness with slip  | | Change of stiffness with slip  | ||
| <code>N/%</code>  | | <code style="display: block">N/%</code>  | ||
| <code>100 .. 500</code>  | | <code style="display: block">100 .. 500</code>  | ||
| <code>300</code>  | | <code style="display: block">300</code>  | ||
| Peak’s horizontal position specified as “ascent rate”.  | | Peak’s horizontal position specified as “ascent rate”.  | ||
| ''Load-independent''  | | ''Load-independent''  | ||
| Line 778: | Line 778: | ||
====== b5 ======  | ====== b5 ======  | ||
| Change of progressivity of stiffness/load  | | Change of progressivity of stiffness/load  | ||
| <code>1/kN</code>  | | <code style="display: block">1/kN</code>  | ||
| <code>-1 .. +1</code>  | | <code style="display: block">-1 .. +1</code>  | ||
| <code>0</code>  | | <code style="display: block">0</code>  | ||
| Lineal change of the peak’s horizontal position. Similar to b3 but more lineal and with reverse effect positive-negative.  | | Lineal change of the peak’s horizontal position. Similar to b3 but more lineal and with reverse effect positive-negative.  | ||
| Line 790: | Line 790: | ||
| Curvature change with load^2  | | Curvature change with load^2  | ||
|  | |  | ||
| <code>-0.1 .. +0.1</code>  | | <code style="display: block">-0.1 .. +0.1</code>  | ||
| <code>0</code>  | | <code style="display: block">0</code>  | ||
| Quadratic change of the curvature at the peak.  | | Quadratic change of the curvature at the peak.  | ||
| Line 801: | Line 801: | ||
| Curvature change with load  | | Curvature change with load  | ||
|  | |  | ||
| <code>-1 .. +1</code>  | | <code style="display: block">-1 .. +1</code>  | ||
| <code>0</code>  | | <code style="display: block">0</code>  | ||
| Change of the curvature at the peak. Same as b6 but more lineal.  | | Change of the curvature at the peak. Same as b6 but more lineal.  | ||
| Line 812: | Line 812: | ||
| Curvature factor  | | Curvature factor  | ||
|  | |  | ||
| <code>-20 .. +1</code>  | | <code style="display: block">-20 .. +1</code>  | ||
| <code>-2</code>  | | <code style="display: block">-2</code>  | ||
| Curvature at the peak. The more negative = more “sharp”. Has influence on the falloff afterwards.  | | Curvature at the peak. The more negative = more “sharp”. Has influence on the falloff afterwards.  | ||
| ''Load-independent''  | | ''Load-independent''  | ||
| Line 820: | Line 820: | ||
====== b9 ======  | ====== b9 ======  | ||
| Load influence on horizontal shift  | | Load influence on horizontal shift  | ||
| <code>%/kN</code>  | | <code style="display: block">%/kN</code>  | ||
| <code>-1 .. +1</code>  | | <code style="display: block">-1 .. +1</code>  | ||
| <code>0</code>  | | <code style="display: block">0</code>  | ||
| Change of the horizontal shift.  | | Change of the horizontal shift.  | ||
| Line 831: | Line 831: | ||
====== b10 ======  | ====== b10 ======  | ||
| Horizontal shift  | | Horizontal shift  | ||
| <code>%</code>  | | <code style="display: block">%</code>  | ||
| <code>-5 .. +5</code>  | | <code style="display: block">-5 .. +5</code>  | ||
| <code>0</code>  | | <code style="display: block">0</code>  | ||
| Curve’s horizontal shift  | | Curve’s horizontal shift  | ||
| ''Load-independent''  | | ''Load-independent''  | ||
| Line 852: | Line 852: | ||
| Shape factor  | | Shape factor  | ||
|  | |  | ||
| <code>1.2 .. 18</code>  | | <code style="display: block">1.2 .. 18</code>  | ||
| <code>1.4</code>  | | <code style="display: block">1.4</code>  | ||
| General shape of the curve. Defines the amount of falloff after the peak.  | | General shape of the curve. Defines the amount of falloff after the peak.  | ||
''The Pacejka model defines a0 = 1.3 for the lateral force.''  | ''The Pacejka model defines a0 = 1.3 for the lateral force.''  | ||
| Line 861: | Line 861: | ||
====== a1 ======  | ====== a1 ======  | ||
| Load influence on lateral friction coefficient (*1000)  | | Load influence on lateral friction coefficient (*1000)  | ||
| <code>1/kN</code>  | | <code style="display: block">1/kN</code>  | ||
| <code>-80 .. +80</code>  | | <code style="display: block">-80 .. +80</code>  | ||
| <code>0</code>  | | <code style="display: block">0</code>  | ||
| Change of the friction coefficient at the peak.  | | Change of the friction coefficient at the peak.  | ||
| Line 873: | Line 873: | ||
| Lateral friction coefficient (*1000)  | | Lateral friction coefficient (*1000)  | ||
|  | |  | ||
| <code>900 .. 1700</code>  | | <code style="display: block">900 .. 1700</code>  | ||
| <code>1100</code>  | | <code style="display: block">1100</code>  | ||
| Friction coefficient at the peak (vertical coordinate) *1000.  | | Friction coefficient at the peak (vertical coordinate) *1000.  | ||
|  | |  | ||
| Line 881: | Line 881: | ||
====== a3* ======  | ====== a3* ======  | ||
| Change of stiffness with slip  | | Change of stiffness with slip  | ||
| <code>N/deg</code>  | | <code style="display: block">N/deg</code>  | ||
| <code>500 .. 2000</code>  | | <code style="display: block">500 .. 2000</code>  | ||
| <code>1100</code>  | | <code style="display: block">1100</code>  | ||
| Peak’s horizontal position at the reference load, specified as “ascent rate”.  | | Peak’s horizontal position at the reference load, specified as “ascent rate”.  | ||
|  | |  | ||
| Line 890: | Line 890: | ||
====== a4* ======  | ====== a4* ======  | ||
| Change of progressivity of stiffness / load  | | Change of progressivity of stiffness / load  | ||
| <code>1/kN</code>  | | <code style="display: block">1/kN</code>  | ||
| <code>0 .. 50</code>  | | <code style="display: block">0 .. 50</code>  | ||
| <code>10</code>  | | <code style="display: block">10</code>  | ||
| Change of the peak’s horizontal position with load. Smaller value = bigger change with load.  | | Change of the peak’s horizontal position with load. Smaller value = bigger change with load.  | ||
|  | |  | ||
| Line 899: | Line 899: | ||
====== a5 ======  | ====== a5 ======  | ||
| Camber influence on stiffness  | | Camber influence on stiffness  | ||
| <code>%/deg/100</code>  | | <code style="display: block">%/deg/100</code>  | ||
| <code>-0.1 .. +0.1</code>  | | <code style="display: block">-0.1 .. +0.1</code>  | ||
| <code>0</code>  | | <code style="display: block">0</code>  | ||
| Change of the peak’s horizontal position.  | | Change of the peak’s horizontal position.  | ||
| Line 913: | Line 913: | ||
| Curvature change with load  | | Curvature change with load  | ||
|  | |  | ||
| <code>-2 .. +2</code>  | | <code style="display: block">-2 .. +2</code>  | ||
| <code>0</code>  | | <code style="display: block">0</code>  | ||
| Change of the curvature at the peak.  | | Change of the curvature at the peak.  | ||
| Line 924: | Line 924: | ||
| Curvature factor  | | Curvature factor  | ||
|  | |  | ||
| <code>-20 .. +1</code>  | | <code style="display: block">-20 .. +1</code>  | ||
| <code>-2</code>  | | <code style="display: block">-2</code>  | ||
| Curvature at the peak. The more negative = more “sharp”. Has influence on the falloff afterwards  | | Curvature at the peak. The more negative = more “sharp”. Has influence on the falloff afterwards  | ||
|  | |  | ||
| Line 932: | Line 932: | ||
====== a8 ======  | ====== a8 ======  | ||
| Load influence on horizontal shift  | | Load influence on horizontal shift  | ||
| <code>deg/kN</code>  | | <code style="display: block">deg/kN</code>  | ||
| <code>-1 .. +1</code>  | | <code style="display: block">-1 .. +1</code>  | ||
| <code>0</code>  | | <code style="display: block">0</code>  | ||
| Change of the horizontal shift.  | | Change of the horizontal shift.  | ||
| Line 943: | Line 943: | ||
====== a9 ======  | ====== a9 ======  | ||
| Horizontal shift at load = 0 and camber = 0  | | Horizontal shift at load = 0 and camber = 0  | ||
| <code>deg</code>  | | <code style="display: block">deg</code>  | ||
| <code>-1 .. +1</code>  | | <code style="display: block">-1 .. +1</code>  | ||
| <code>0</code>  | | <code style="display: block">0</code>  | ||
| Curve’s horizontal shift  | | Curve’s horizontal shift  | ||
|  | |  | ||
| Line 952: | Line 952: | ||
====== a10 ======  | ====== a10 ======  | ||
| Camber influence on horizontal shift  | | Camber influence on horizontal shift  | ||
| <code>deg/deg</code>  | | <code style="display: block">deg/deg</code>  | ||
| -0.1 .. +0.1  | | -0.1 .. +0.1  | ||
| 0  | | 0  | ||
| Line 963: | Line 963: | ||
====== a11 ======  | ====== a11 ======  | ||
| Vertical shift  | | Vertical shift  | ||
| <code>N</code>  | | <code style="display: block">N</code>  | ||
| -200 .. +200  | | -200 .. +200  | ||
| 0  | | 0  | ||
| Line 972: | Line 972: | ||
====== a12 ======  | ====== a12 ======  | ||
| Vertical shift at load = 0  | | Vertical shift at load = 0  | ||
| <code>N</code>  | | <code style="display: block">N</code>  | ||
| -10 .. +10  | | -10 .. +10  | ||
| 0  | | 0  | ||
| Line 983: | Line 983: | ||
====== a13 ======  | ====== a13 ======  | ||
| Camber influence on vertical shift, load dependent  | | Camber influence on vertical shift, load dependent  | ||
| <code>N/deg/kN</code>  | | <code style="display: block">N/deg/kN</code>  | ||
| -10 .. +10  | | -10 .. +10  | ||
| 0  | | 0  | ||
| Line 996: | Line 996: | ||
====== a14 ======  | ====== a14 ======  | ||
| Camber influence on vertical shift  | | Camber influence on vertical shift  | ||
| <code>N/deg</code>  | | <code style="display: block">N/deg</code>  | ||
| -15 .. +15  | | -15 .. +15  | ||
| 0  | | 0  | ||
Revision as of 11:52, 11 January 2023
Input (Controller)
SCR_CarControllerComponent
General
| Param | Type | Unit | Description | 
|---|---|---|---|
Type | 
Type of gearbox
  | ||
Transmission RND | 
bool | Transmission have three settings: reverse, neutral and drive | 
Steering speed coefficients
The following are properties for smoothing the digital or small range/insensitive analog input (gamepad thumbstick). The setup should be quick and responsive enough while allowing the player to keep a smooth ride (e.g. by tapping the keys), without having to constantly counter compensate.
| Param | Type | Unit | Description | 
|---|---|---|---|
Steering Forward Speed | 
pairs of floats | [vehicle speed in km/h, steering speed in °/s]
 | 
Pairs of velocity and steering speed at the given velocity | 
Steering Backward Speed | 
pairs of floats | [vehicle speed in km/h, steering speed in °/s]
 | 
Pairs of velocity and counter-steering speed (recentering via input) at the given velocity | 
Steering Center Speed | 
pairs of floats | [vehicle speed in km/h, centering speed in °/s]
 | 
Pairs of velocity and recentering speed (when no steering input is given / caster effect) at the given velocity | 
Throttle
| Param | Type | Unit | Description | 
|---|---|---|---|
Throttle Curve | 
pairs of floats | [engine rpm, amount of throttle]
 | 
Throttle application with respect to engine's RPM | 
Reverse Curve | 
pairs of floats | [engine rpm, amount of throttle]
 | 
Throttle application with respect to engine's RPM while in reverse | 
Throttle Reaction Time | 
float | s
 | 
Time (in seconds) it takes to get wanted value of throttle - e.g. to interpolate from 0.0 to 1.0 throttle input | 
Throttle Turbo Time | 
float | s
 | 
Time (in seconds) to reach wanted value of throttle in turbo mode | 
Throttle Turbo | 
float | Amount of throttle that is reserved for turbo mode. For instance 0.2 means that without turbo, vehicle will be moving with maximum 0.8 throttle | 
Brake
| Param | Type | Unit | Description | 
|---|---|---|---|
Braking Curve | 
pairs of floats | [time in seconds, amount of braking force]
 | 
Brake application over time | 
Brake Turbo Time | 
float | s
 | 
Time to reach wanted value of brake in turbo mode | 
Engine
| Param | Type | Unit | Description | 
|---|---|---|---|
Max Startup Time | 
float | seconds
 | 
Failsafe time for the engine to start (it can also bypass animations if it is shorter) | 
Max Startup Attempts | 
float | How many times you can be "stuck" in the startup loop animation | |
Engine Startup Chance | 
float | %
 | 
Probability that each startup attempt has to turn on the engine (0 - 100) (should be tied to engine below "damaged" threshold) | 
Air Intakes | 
float | array of PointInfo classes
 | 
Air intake positions in local vehicle space | 
Drowning Time | 
float | s
 | 
Amount of time needed to completely drown the engine when all air intakes are underwater | 
Shutdown Time | 
float | s
 | 
Amount of time (some) vehicle systems automatically toggle off after the shutdown | 
Max Lights Time | 
float | s
 | 
Maximum amount of time the light toggle should take (or if there are no animations) | 
Clutch
| Param | Type | Unit | Description | 
|---|---|---|---|
Clutch Uncouple Time | 
float | seconds
 | 
Time to disengage clutch before switching gears | 
Clutch Couple Time | 
float | seconds
 | 
Time to engage clutch after switching gears | 
Clutch Uncouple Rpm | 
float | RPM
 | 
Engine RPM at which clutch is fully uncoupled while moving off | 
Clutch Couple Rpm | 
float | RPM
 | 
Engine RPM at which clutch is fully coupled while moving off | 
Clutch Uncouple Factor | 
float | Clutch uncouple RPM factor while moving off uphill or downhill | |
Clutch Couple Factor | 
float | Clutch couple RPM factor while moving off uphill or downhill | |
Clutch Minimum Position | 
float | Minimum clutch position while moving off | |
Clutch Minimum Factor | 
float | Minimum clutch position factor while moving off uphill or downhill | 
Shifting
| Param | Type | Unit | Description | 
|---|---|---|---|
Slope Smoothing | 
float | Factor of filter that smooths out upshift and downshift RPMs | |
Latency | 
float | seconds
 | 
Minimum time between gear switches | 
Up Shift Factor | 
float | Upshift RPM factor while going uphill or downhill | |
Up Shift Rpm | 
float | RPM
 | 
Engine RPM required for upshifting | 
Down Shift Factor | 
float | Downshift RPM factor while going uphill or downhill | |
Down Shift Rpm | 
float | RPM
 | 
Engine RPM required for downshifting | 
Turbo Shift Factor | 
float | Upshifting and downshifting RPM ratio in Turbo mode | 
Simulation
VehicleWheeledSimulation
General
| Param | Type | Unit | Description | 
|---|---|---|---|
Solver Type | 
Solver selector - only V1 solver is available right now | ||
Solver Update Rate | 
Hz
 | 
Solver update rate in Hz (number of ticks per second) | 
Engine
Controls engine power and its other properties. All values must be greater than 0 to be accepted as valid.
The engine is simulated as rotating cylinder around its central axis (simplification of crankshaft).
| Param | Type | Unit | Description | References | 
|---|---|---|---|---|
Inertia | 
float | kg.m2
 | 
Moment of inertia | https://www.researchgate.net/publication/258176892_Evaluation_of_variable_mass_moment_of_inertia_of_the_piston-crank_mechanism_of_an_internal_combustion_engine  | 
Max Power | 
float | kW
 | 
Maximum power that the engine can provide | 
 You can use this calculator to visualize RPM curve 
  | 
Max Torque | 
float | Nm
 | 
Maximum torque that engine can provide (peak torque) | |
Rpm Max Power | 
float | RPM
 | 
RPM where engine outputs maximum power | |
Rpm MaxT orque | 
float | RPM
 | 
RPM where maximum torque is produced | |
Rpm Idle | 
float | RPM
 | 
RPM when engine is idling, e.g. in neutral | |
Rpm Redline | 
float | RPM
 | 
Redline RPM
 This parameter is currently ignored  | |
Rpm Max | 
float | RPM
 | 
Maximum RPM | |
Steepness | 
float | Controls how fast engine can reach max torque. It can be used to flatten the torque curve before max torque rpm are reached | ||
Friction | 
float | Engine's braking torque | ||
Output | 
Powertrain part driven by the engine (clutch) | 
Clutch
| Param | Type | Unit | Description | 
|---|---|---|---|
Max Clutch Torque | 
float | Nm
 | 
Maximum torque that clutch can provide. (1.6*MaxTorque can be a good starting point)
 This parameter is currently ignored  | 
Output | 
Powertrain part driven by the clutch (gearbox) | 
Gearbox
| Param | Type | Unit | Description | 
|---|---|---|---|
Reverse | 
float | Reverse gear ratio | |
Forward | 
array of floats | Array of forward gear ratios, order of the values are mapped to gears respectively | |
Efficiency | 
float | Transmission efficiency - scales the engine output passed down | |
Output | 
Powertrain part driven by the gearbox (differential) | 
Differentials
| Param | Type | Unit | Description | 
|---|---|---|---|
Type | 
Open | Same torque on both outputs, different rotational speeds | |
| LSD | Limited slip differential - limiting rotational difference between outputs. Opens Anti slip and Anti slip torque parameters. | ||
Ratio | 
float | Differential ratio (sometime "final drive") | |
Strength | 
float | Determines the magnitude of the extra force that is applied to the gripping wheel | |
Output0 | 
Powertrain parts driven by the differential (other differential or axle differential) | ||
Output1 | 
Axles
| Param | Type | Unit | Description | 
|---|---|---|---|
| 
 | 
float | Defines how much torque is delivered to this axle. Sum of Torque Share for all axles should be equal to 1 | |
Has Handbrake | 
bool | Determines whether this axle is used for handbrakes. Handbrake force is same as Brake Torque | 
(Axle) Differential
| Param | Type | Unit | Description | 
|---|---|---|---|
| <same as differentials> | |||
Output0 | 
Driven wheels | ||
Output1 | 
|||
Suspension
Accelerating/braking/turning should noticeably shift the weight of the vehicle. Weight shifting affects the grip of the tires - allowing more grip on the side with more weight. Center of mass should be set realistically high and the tendency to roll should be limited by a sway (anti-roll) bar if necesary, not by setting the CoM below the vehicle or just the wheel center.
| Param | Type | Unit | Description | 
|---|---|---|---|
Max Steering Angle | 
float | degrees
 | 
Specifies the maximum steering angle of this axle, if negative value is given, the axis will steer in opposite direction of the steering wheel. | 
Spring Rate | 
float | 
N/mm  | 
Spring force per mm. | 
Compression Damper | 
float | 
Ns/m  | 
Compression damper force per 1m/s. | 
Relaxation Damper | 
float | 
Ns/m  | 
Relaxation damper force per 1m/s. | 
Max Travel Up | 
float | m
 | 
Maximum distance that the suspension can be compressed from modeled position. Standard cars 0.06 - 0.1 m. Off-road cars >0.1 m. | 
Max Travel Down | 
float | m
 | 
Maximum distance that the suspension can be expanded from modeled position. Standard cars 0.07 - 0.12 m. Off-road cars >0.1 m. | 
Wheel
| Param | Type | Unit | Description | 
|---|---|---|---|
Radius | 
float | m
 | 
Radius of the wheel | 
Ratio | 
float | Wheel reduction ratio | |
Mass | 
float | kg
 | 
Mass of the wheel on this axle | 
Brake Torque | 
float | Nm
 | 
Amount of brake torque applied to each wheel on this axle | 
Tyre
| Param | Type | Unit | Description | 
|---|---|---|---|
Rolling Resistance | 
float | Currently not used in game 
 Linearly proportional to speed. Acts against the wheel torque. For limiting acceleration. (in addition to surface property)  | |
Rolling Drag | 
float | Currently not used in game 
 Proportional to speed squared. For limiting high speeds. (in addition to surface property)  | |
Roughness | 
float | m
 | 
Bumpiness height - how bumpy is the wheel itself (in addition to surface property) | 
Longitudinal Friction | 
float | Directly affects tyre grip in longitudinal direction | |
Lateral Friction | 
float | Directly affects tyre grip in lateral direction | |
Tread | 
float | Ratio of the "Thread" - related to how well wheel performs on specific surface. | 
Swaybar
| Param | Type | Unit | Description | 
|---|---|---|---|
Stiffness | 
float | N
 | 
Sway bar stiffness ( anti-roll force ) | 
WheelPositions
Inertia
- InertiaOverrideEnable
- Enables manual override of vehicle inertia - the way how to "simulate" mass distribution on the vehicle.
 
 - InertiaOverride
- Inertia values around each axis. Copy initial values from diag or via context menu opened on 
VehicleWheeledSimulationon the Entity instance (you have to Apply to prefab later) 
 - Inertia values around each axis. Copy initial values from diag or via context menu opened on 
 
Aerodynamics
| Param | Type | Unit | Description | 
|---|---|---|---|
Reference Area | 
float | m2
 | 
Drag reference area - see following page for more details https://en.wikipedia.org/wiki/Automobile_drag_coefficient#Drag_area | 
Drag coefficient | 
float | Drag coefficient - see following page for more details https://en.wikipedia.org/wiki/Automobile_drag_coefficient#Typical_drag_coefficients | 
Pacejka
- https://www.edy.es/dev/docs/pacejka-94-parameters-explained-a-comprehensive-guide/
 - http://www.racer.nl/pacejka/pacplay.htm
 
Fill in initial values via context menu opened on VehicleWheeledSimulation on the Entity instance (you have to Apply to prefab later)
Longitudinal
b0
| Param | Role | Units | Typical range | Sample | Description | Dependency | 
|---|---|---|---|---|---|---|
| Shape factor | 1.4 .. 1.8
 | 
1.5
 | 
General shape of the curve. Defines the amount of falloff after the peak.
 The Pacejka model defines b0 = 1.65 for the longitudinal force.  | 
Load-independent | ||
b1 | 
Load influence on longitudinal friction coefficient (*1000) | 1/kN
 | 
-80 .. +80
 | 
0
 | 
Change of the friction coefficient at the peak.
 Positive = more friction with more load. Negative = less friction with more load.  | 
Load-dependent | 
b2 | 
Longitudinal friction coefficient (*1000) | 900 .. 1700
 | 
1100
 | 
Friction coefficient at the peak (vertical coordinate) *1000. | Load-independent | |
b3 | 
Curvature factor of stiffness/load | N/%/kN^2
 | 
-20 .. +20
 | 
0
 | 
Change of the peak’s horizontal position.
 Positive = increases ascent rate with load (moves to the left). Negative = decreases ascent rate with load (moves to the right).  | 
Load-dependent | 
b4 | 
Change of stiffness with slip | N/%
 | 
100 .. 500
 | 
300
 | 
Peak’s horizontal position specified as “ascent rate”. | Load-independent | 
b5 | 
Change of progressivity of stiffness/load | 1/kN
 | 
-1 .. +1
 | 
0
 | 
Lineal change of the peak’s horizontal position. Similar to b3 but more lineal and with reverse effect positive-negative.
 Positive = decreases ascent rate with load. Negative = increases ascent rate with load.  | 
Load-dependent | 
b6 | 
Curvature change with load^2 | -0.1 .. +0.1
 | 
0
 | 
Quadratic change of the curvature at the peak.
 Positive = more flat with load. Negative = sharper with load.  | 
Load-dependent | |
b7 | 
Curvature change with load | -1 .. +1
 | 
0
 | 
Change of the curvature at the peak. Same as b6 but more lineal.
 Positive = more flat with load. Negative = sharper with load.  | 
Load-dependent | |
b8 | 
Curvature factor | -20 .. +1
 | 
-2
 | 
Curvature at the peak. The more negative = more “sharp”. Has influence on the falloff afterwards. | Load-independent | |
b9 | 
Load influence on horizontal shift | %/kN
 | 
-1 .. +1
 | 
0
 | 
Change of the horizontal shift.
 Positive = shifts to the left with more load. Negative = shifts to the right with more load.  | 
Load-dependent | 
b10 | 
Horizontal shift | %
 | 
-5 .. +5
 | 
0
 | 
Curve’s horizontal shift | Load-independent | 
Lateral
a0
| Param | Role | Units | Typical range | Sample | Description | Dependency | 
|---|---|---|---|---|---|---|
| Shape factor | 1.2 .. 18
 | 
1.4
 | 
General shape of the curve. Defines the amount of falloff after the peak.
 The Pacejka model defines a0 = 1.3 for the lateral force.  | 
|||
a1 | 
Load influence on lateral friction coefficient (*1000) | 1/kN
 | 
-80 .. +80
 | 
0
 | 
Change of the friction coefficient at the peak.
 Positive = more friction with more load. Negative = less friction with more load.  | 
Load-dependent | 
a2 | 
Lateral friction coefficient (*1000) | 900 .. 1700
 | 
1100
 | 
Friction coefficient at the peak (vertical coordinate) *1000. | ||
a3* | 
Change of stiffness with slip | N/deg
 | 
500 .. 2000
 | 
1100
 | 
Peak’s horizontal position at the reference load, specified as “ascent rate”. | |
a4* | 
Change of progressivity of stiffness / load | 1/kN
 | 
0 .. 50
 | 
10
 | 
Change of the peak’s horizontal position with load. Smaller value = bigger change with load. | |
a5 | 
Camber influence on stiffness | %/deg/100
 | 
-0.1 .. +0.1
 | 
0
 | 
Change of the peak’s horizontal position.
 Positive = decreases ascent rate with camber (moves to the right). Negative = increases ascent rate with load (moves to the left).  | 
Camber-dependent | 
a6 | 
Curvature change with load | -2 .. +2
 | 
0
 | 
Change of the curvature at the peak.
 Positive = more flat with load. Negative = sharper with load.  | 
Load-dependent | |
a7 | 
Curvature factor | -20 .. +1
 | 
-2
 | 
Curvature at the peak. The more negative = more “sharp”. Has influence on the falloff afterwards | ||
a8 | 
Load influence on horizontal shift | deg/kN
 | 
-1 .. +1
 | 
0
 | 
Change of the horizontal shift.
 Positive = shifts to the left with more load. Negative = shifts to the right with more load.  | 
Load-dependent | 
a9 | 
Horizontal shift at load = 0 and camber = 0 | deg
 | 
-1 .. +1
 | 
0
 | 
Curve’s horizontal shift | |
a10 | 
Camber influence on horizontal shift | deg/deg
 | 
-0.1 .. +0.1 | 0 | Change of the horizontal shift.
 Same sign as camber = shifts to the left. Opposite sign as camber = shifts to the right.  | 
Camber-dependent | 
a11 | 
Vertical shift | N
 | 
-200 .. +200 | 0 | Curve’s vertical shift | |
a12 | 
Vertical shift at load = 0 | N
 | 
-10 .. +10 | 0 | Vertical shift when approaching zero load.
 Must be verified for coherency at the configured minimum load.  | 
Load-dependent | 
a13 | 
Camber influence on vertical shift, load dependent | N/deg/kN
 | 
-10 .. +10 | 0 | Change of the vertical shift according to camber and load.
 Same sign as camber = shifts upwards. Opposite sign as camber = shifts downwards. The more load the more camber effect.  | 
Camber-dependent | 
a14 | 
Camber influence on vertical shift | N/deg
 | 
-15 .. +15 | 0 | Change of the vertical shift.
 Same sign as camber = shifts upwards. Opposite sign as camber = shifts downwards.  | 
Camber-dependent | 
* Configure the horizontal behavior with load
Aligning
| Param | Role | Units | Typical range | Sample | Description | Dependency | 
|---|---|---|---|---|---|---|
c0 | 
||||||
c1 | 
||||||
c2 | 
||||||
c3 | 
||||||
c4 | 
||||||
c5 | 
||||||
c6 | 
||||||
c7 | 
||||||
c8 | 
||||||
c9 | 
||||||
c10 | 
||||||
c11 | 
||||||
c12 | 
||||||
c13 | 
||||||
c14 | 
||||||
c15 | 
||||||
c16 | 
||||||
c17 | 
||||||
c18 | 
RaycastLayer
- LayerPreset in which the wheel raycast is performed (should be "Vehicle")
 
RigidBody and Center of Mass
- All vehicles are set to curb weight (assuming dynamic weight could happen at some point in the future)
 - Center of Mass plays a crucial role in vehicle handling - it should be high enough to allow for weight shifting and changes in the wheel grip due to the changing pressure.
 
	
