BIS fnc limitItems: Difference between revisions

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|descr= Keeps or removes unit's items (including NVGs and binocular/designator) based on probability user sets.
|descr= Keeps or removes unit's items (including NVGs and binocular/designator) based on probability user sets.


|s1= [unit,chanceNVG,chanceBino,chanceGPS,chanceMap,chanceRadio,chanceCompass,chanceWatch] call [[BIS_fnc_limitItems]]
|s1= [unit, chanceNVG, chanceBino, chanceGPS, chanceMap, chanceRadio, chanceCompass, chanceWatch] call [[BIS_fnc_limitItems]]


|p1=unit: [[Object]]
|p1= unit: [[Object]]


|p2=chanceNVG: [[Number]] - (Optional, default 50) - Chance to keep NVG in %
|p2= chanceNVG: [[Number]] - (Optional, default 50) chance to keep NVGs in % (range 0..100)
* 0 = Item is always removed
* 0 = NVGs are always removed
* 100 = Item is always kept
* 100 = NVGs are always kept


|p3=chanceBino: [[Number]] - (Optional, default 50) - Chance to keep binoculars in %
|p3= chanceBino: [[Number]] - (Optional, default 50) chance to keep binoculars in %


|p4=chanceGPS: [[Number]] - (Optional, default 50) - Chance to keep GPS in %
|p4= chanceGPS: [[Number]] - (Optional, default 50) chance to keep GPS in %


|p5=chanceMap: [[Number]] - (Optional, default 50) - Chance to keep Map in %
|p5= chanceMap: [[Number]] - (Optional, default 50) chance to keep Map in %


|p6=chanceRadio: [[Number]] - (Optional, default 50) - Chance to keep radio in %
|p6= chanceRadio: [[Number]] - (Optional, default 50) chance to keep radio in %


|p7=chanceCompass: [[Number]] - (Optional, default 50) - Chance to keep compass in %
|p7= chanceCompass: [[Number]] - (Optional, default 50) chance to keep compass in %


|p8=chanceWatch: [[Number]] - (Optional, default 50) - Chance to keep watch in %
|p8= chanceWatch: [[Number]] - (Optional, default 50) chance to keep watch in %


|r1= [[Boolean]]
|r1= [[Boolean]] - always [[true]]


|x1= <sqf>player call BIS_fnc_limitItems;</sqf>
|x1= <sqf>player call BIS_fnc_limitItems;</sqf>


|x2= <sqf>[player,0,15,30,45,60,75,90] call BIS_fnc_limitItems;</sqf>
|x2= <sqf>[player, 0, 15, 30, 45, 60, 75, 90] call BIS_fnc_limitItems;</sqf>


|seealso= [[BIS_fnc_limitWeaponItems]] [[BIS_fnc_limitAmmunition]]
|seealso= [[BIS_fnc_limitWeaponItems]] [[BIS_fnc_limitAmmunition]]
}}
}}

Latest revision as of 11:05, 8 November 2023

Hover & click on the images for description

Description

Description:
Keeps or removes unit's items (including NVGs and binocular/designator) based on probability user sets.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, chanceNVG, chanceBino, chanceGPS, chanceMap, chanceRadio, chanceCompass, chanceWatch] call BIS_fnc_limitItems
Parameters:
unit: Object
chanceNVG: Number - (Optional, default 50) chance to keep NVGs in % (range 0..100)
  • 0 = NVGs are always removed
  • 100 = NVGs are always kept
chanceBino: Number - (Optional, default 50) chance to keep binoculars in %
chanceGPS: Number - (Optional, default 50) chance to keep GPS in %
chanceMap: Number - (Optional, default 50) chance to keep Map in %
chanceRadio: Number - (Optional, default 50) chance to keep radio in %
chanceCompass: Number - (Optional, default 50) chance to keep compass in %
chanceWatch: Number - (Optional, default 50) chance to keep watch in %
Return Value:
Boolean - always true

Examples

Example 1:
player call BIS_fnc_limitItems;
Example 2:
[player, 0, 15, 30, 45, 60, 75, 90] call BIS_fnc_limitItems;

Additional Information

See also:
BIS_fnc_limitWeaponItems BIS_fnc_limitAmmunition

Notes

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