titleRsc: Difference between revisions
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|descr= Displays a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once. | |descr= Displays a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once. | ||
{{Feature|arma3|Multiple layers and map overlays are possible with [[cutRsc]] which provides more options and handles layers better. | {{Feature|arma3|{{GVI|arma3|1.58}} Multiple layers and map overlays are possible with [[cutRsc]] which provides more options and handles layers better.}} | ||
|s1= [[titleRsc]] [text, type, speed, showInMap] | |s1= [[titleRsc]] [text, type, speed, showInMap] | ||
|p1= text: [[String]] - | |p1= text: [[String]] - the class name of the resource. ("Default" will remove the current resource) | ||
|p2= type: [[String]] - | |p2= type: [[String]] - can be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN"; see [[Title Effect Type]]s for more information about these values | ||
|p3= speed: [[Number]] - (Optional, default -1) | |p3= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource | ||
|p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false | |p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
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}} | }} | ||
{{Note | |||
|user= Dr_Eyeball | |||
|timestamp= 20080630084400 | |||
|text= Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean: | |||
Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean: | |||
* the HUD will remain visible when you access the map and overlay it. | * the HUD will remain visible when you access the map and overlay it. | ||
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'. | * using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'. | ||
}} | |||
< | {{Note | ||
|user= Kenoxite | |||
|timestamp= 20140925100400 | |||
|text= In OFP/CWA any ''<x>''Rsc will hide all the elements of the HUD, including the map. | |||
}} | |||
{{Note | {{Note |
Latest revision as of 11:24, 8 November 2023
Description
- Description:
- Displays a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
- Groups:
- GUI Control
Syntax
- Syntax:
- titleRsc [text, type, speed, showInMap]
- Parameters:
- text: String - the class name of the resource. ("Default" will remove the current resource)
- type: String - can be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN"; see Title Effect Types for more information about these values
- speed: Number - (Optional, default -1) time in seconds to fade in resource
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
- Return Value:
- Nothing
Examples
- Example 1:
- titleRsc ["BIS", "PLAIN"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 30, 2008 - 08:44 (UTC)
-
Using titleRsc (unlike cutRsc) for a HUD will mean:
- the HUD will remain visible when you access the map and overlay it.
- using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
- Posted on Sep 25, 2014 - 10:04 (UTC)
- In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.
- Posted on Aug 28, 2023 - 16:34 (UTC)
- The "Default" resource class does not exist in Arma 3 as of 2.12 version. Use a different class to remove resources that are not finite.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect